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KEFlowZ

Ranked MR · Ken
0 local · 0 imported · 0 on chart · 70 battles stored
Not enough ranked MR points in this range yet.
Playstyle reference
Habits vs top 30 Ken
Benchmark refreshed Sep 11, 2026, 7:22 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | FlowZ | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| CA | 25.0% | 11.0% | +14.0% | |
| SA1 | 18.2% | 27.3% | -9.1% | |
| Corner pressure | 5.90 | 13.12 | -7.22 | |
| Time cornered | 15.30 | 8.95 | +6.35 | |
| SA2 | 22.7% | 25.9% | -3.2% | |
| Drive Rush (cancel) | 35.7% | 38.2% | -2.5% | |
| Drive Arts | 12.6% | 14.9% | -2.3% | |
| SA3 | 34.1% | 35.8% | -1.7% | |
| Drive Impact gauge | 2.9% | 1.4% | +1.5% | |
| Throws | 1.30 | 2.57 | -1.27 | |
| Drive Guard | 11.5% | 12.7% | -1.2% | |
| Perfect Parry | 0.40 | 0.84 | -0.44 | |
| Got thrown | 2.70 | 2.26 | +0.44 | |
| Drive Parry | 1.50 | 1.89 | -0.39 | |
| Drive Rush (parry) | 6.4% | 6.8% | -0.4% | |
| Throw techs | 0.20 | 0.44 | -0.24 | |
| Got stunned | 0.20 | 0.05 | +0.15 | |
| Drive Impact | 0.30 | 0.19 | +0.11 | |
| Punish Counters landed | 0.20 | 0.10 | +0.10 | |
| Stuns landed | 0.10 | 0.07 | +0.03 | |
| Drive Reversal | 0.20 | 0.23 | -0.03 | |
| Got Punish Countered | 0.10 | 0.08 | +0.02 | |
| Throw parries | 0.20 | 0.21 | -0.01 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Ken · Latest 100
What to improve
Trace how you lose or gain space
Corner pressure: profile 5.9 · reference 12.08
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Corner pressure: profile 5.9 · reference 12.08
- Time cornered: profile 15.3 · reference 9.04
Review close-range choices
Throws: profile 1.3 · reference 2.59
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Throws: profile 1.3 · reference 2.59
- Got thrown: profile 2.7 · reference 2.28
Make Drive Impact a deliberate choice
Drive Impact: profile 0.3 · reference 0.18
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.3 · reference 0.18
- Drive Impact gauge: profile 2.9% · reference 1.3%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 4, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Use matchup records as scouting leads
vs Yasmine: 54 wins in 211 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Yasmine: 54 wins in 211 games
- vs Ryu: 21 wins in 67 games
- vs Mai: 6 wins in 53 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 4, 2026 · AI: dots-studio/dots-3-note-preview:free
Public data
Public statistics and datasets
Results from 70 of 70 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 22games
- Losses
- 48games
- Draws
- 0games
- Games
- 70games
- Win rate (draw = half win)
- 31.43%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
10 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 0 | -1 | Details for Current saved character ratings, row 1
|
| Luke | 0 | -1 | Details for Current saved character ratings, row 2
|
| Cammy | 0 | -1 | Details for Current saved character ratings, row 3
|
| Ken | 1,516 | 39,536 | Details for Current saved character ratings, row 4
|
| Ed | 0 | -1 | Details for Current saved character ratings, row 5
|
| Akuma | 0 | -1 | Details for Current saved character ratings, row 6
|
| Sagat | 0 | -1 | Details for Current saved character ratings, row 7
|
| M. Bison | 0 | -1 | Details for Current saved character ratings, row 8
|
| Terry | 0 | -1 | Details for Current saved character ratings, row 9
|
| Mai | 0 | -1 | Details for Current saved character ratings, row 10
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

