Jamie
Updated 1 week agoSteamSteamJapanJapanC100%

Flor

You Gotta Start Somewhere
Rank 36MR 1,601#83,453
Last 105–5-2Last 2011–9+10
Winrate
50%
18W · 18L · 36 stored
Ranked matches
36
selected mode
Wins
18
Ranked
Losses
18
Ranked
Peak MR
1,630
Jamie

Ranked MR · Jamie

36 local · 0 imported · 36 on chart · 100 battles stored

Latest game

VictoryCasual

Replay not requested
Jamie
Flor · Jamie
Rashid
Opponent · Rashidガン待ちしても上手くならない

Playstyle reference

Habits vs top 30 Jamie

Benchmark refreshed Sep 13, 2026, 4:16 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Jamie
Flor’s Jamie benchmark

Compared with the average habits of the top 30 sampled Jamie players.

blaz 2g 2279 · DFM竹内ジョン(新婚) 2170 · tsumugiZ 2160 · タンタンメン|LaVISION 2151 · Kazunoko 2143 · +25 others

Largest absolute differences first23 habits
HabitFlorLegendsDifference LessLegendsMore
SA144.3%29.0%+15.2%
SA212.9%21.4%-8.5%
CA5.7%9.8%-4.1%
Corner pressure17.7014.89+2.81
SA337.1%39.7%-2.6%
Drive Rush (cancel)34.7%33.8%+0.9%
Drive Rush (parry)4.9%5.7%-0.8%
Time cornered7.808.56-0.76
Drive Guard10.4%11.0%-0.5%
Throw techs0.900.40+0.50
Drive Arts22.8%23.2%-0.4%
Drive Parry2.001.78+0.22
Throws2.502.40+0.10
Stuns landed0.000.08-0.08
Perfect Parry0.600.67-0.07
Got stunned0.000.06-0.06
Drive Reversal0.200.26-0.06
Got thrown2.202.15+0.05
Got Punish Countered0.100.06+0.04
Punish Counters landed0.100.07+0.03
Drive Impact gauge1.4%1.4%+0.0%
Drive Impact0.200.21-0.01
Throw parries0.200.200.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Jamie · Latest 100

What to improve

  1. Review defensive decisions

    Throw techs: profile 0.9 · reference 0.42

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Throw techs: profile 0.9 · reference 0.42
    • Got thrown: profile 2.2 · reference 1.97
    • Drive Parry: profile 2 · reference 1.7
  2. Find the cause of punish events

    Punish Counters landed: profile 0.1 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.1 · reference 0.07
    • Got Punish Countered: profile 0.1 · reference 0.08
  3. Compare decisions across wins and losses

    Recent stored ranked sample: 18 wins in 36 games

    Choose two wins and two losses from the recent stored sample. Find one decision that changes between them; the record alone cannot explain why results changed.

    Try this

    Write down one specific decision to test in your next five games. Review whether you executed it and what happened, rather than judging the drill only by wins.

    Supporting stats
    • Recent stored ranked sample: 18 wins in 36 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: z-ai/glm-5.2:free

How to beat this player

  1. Test the close-range pattern

    Throw techs: profile 0.9 · reference 0.42

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 0.9 · reference 0.42
    • Got thrown: profile 2.2 · reference 1.97
  2. Use matchup records as scouting leads

    vs Ken: 11 wins in 20 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ken: 11 wins in 20 games
    • vs Ingrid: 13 wins in 20 games
  3. Separate a tendency from a one-off event

    Recent stored ranked sample: 18 wins in 36 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 18 wins in 36 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: z-ai/glm-5.2:free

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