Latest game
Family Mart
None
Ranked MR
0 local · 0 imported · 0 on chart · 160 battles stored
Not enough ranked MR points in this range yet.
Playstyle reference
Habits vs top 30 JP
Benchmark refreshed Sep 15, 2026, 7:16 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | Family Mart | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA3 | 38.8% | 18.1% | +20.7% | |
| Drive Arts | 48.6% | 31.4% | +17.2% | |
| Drive Rush (cancel) | 9.2% | 22.1% | -12.9% | |
| SA2 | 43.9% | 54.2% | -10.3% | |
| SA1 | 13.3% | 22.6% | -9.3% | |
| Drive Impact gauge | 10.6% | 2.1% | +8.5% | |
| Drive Guard | 7.9% | 13.0% | -5.1% | |
| Drive Rush (parry) | 5.3% | 6.7% | -1.5% | |
| Drive Parry | 0.90 | 2.00 | -1.10 | |
| CA | 4.1% | 5.2% | -1.1% | |
| Drive Impact | 1.20 | 0.33 | +0.87 | |
| Punish Counters landed | 0.80 | 0.13 | +0.67 | |
| Throws | 1.40 | 2.02 | -0.62 | |
| Got Punish Countered | 0.70 | 0.09 | +0.61 | |
| Got thrown | 1.70 | 2.29 | -0.59 | |
| Perfect Parry | 0.20 | 0.76 | -0.56 | |
| Time cornered | 12.50 | 12.00 | +0.50 | |
| Corner pressure | 11.10 | 10.70 | +0.40 | |
| Drive Reversal | 0.00 | 0.17 | -0.17 | |
| Stuns landed | 0.20 | 0.10 | +0.10 | |
| Got stunned | 0.10 | 0.03 | +0.07 | |
| Throw parries | 0.40 | 0.38 | +0.02 | |
| Throw techs | 0.40 | 0.41 | -0.01 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Official win rates
| Record | |||
|---|---|---|---|
| JP | 599W · 428L | 58.3% | 1,027 |
Play points
| Character | FG | Hub | WT | Total |
|---|---|---|---|---|
| JP | 28,682 | 937,840 | 376 | 966,898 |
| Ken | 0 | 940 | 1,051 | 1,991 |
| Luke | 4 | 200 | 1,157 | 1,361 |
| Zangief | 221 | 780 | 2 | 1,003 |
| Ryu | 379 | 270 | 157 | 806 |
| Lily | 0 | 380 | 174 | 554 |
| Guile | 6 | 0 | 375 | 381 |
| Chun-Li | 20 | 0 | 9 | 29 |
| Akuma | 13 | 0 | 0 | 13 |
| Dee Jay | 1 | 0 | 0 | 1 |
Public data
Public statistics and datasets
Results from 160 of 160 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 96games
- Losses
- 64games
- Draws
- 0games
- Games
- 160games
- Win rate (draw = half win)
- 60%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
4 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 0 | -1 | Details for Current saved character ratings, row 1
|
| Chun-Li | 0 | -1 | Details for Current saved character ratings, row 2
|
| Zangief | 0 | -1 | Details for Current saved character ratings, row 3
|
| JP | 0 | -1 | Details for Current saved character ratings, row 4
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.


