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DHEver

Ranked MR · Dhalsim
265 local · 85 imported · 341 on chart · 488 battles stored
Playstyle reference
Habits vs top 30 Dhalsim
Benchmark refreshed Sep 15, 2026, 12:31 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | Ever | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA1 | 30.8% | 54.0% | -23.2% | |
| SA3 | 46.2% | 25.0% | +21.2% | |
| Drive Rush (cancel) | 44.7% | 30.0% | +14.7% | |
| Drive Arts | 9.6% | 22.0% | -12.4% | |
| CA | 12.8% | 6.7% | +6.2% | |
| SA2 | 10.3% | 14.4% | -4.1% | |
| Drive Rush (parry) | 4.4% | 7.4% | -2.9% | |
| Corner pressure | 6.40 | 7.93 | -1.53 | |
| Drive Parry | 3.00 | 1.60 | +1.40 | |
| Drive Guard | 11.9% | 12.7% | -0.9% | |
| Throws | 2.50 | 1.77 | +0.73 | |
| Time cornered | 11.10 | 11.69 | -0.59 | |
| Perfect Parry | 0.30 | 0.50 | -0.20 | |
| Got thrown | 1.90 | 2.05 | -0.15 | |
| Throw parries | 0.40 | 0.26 | +0.14 | |
| Drive Reversal | 0.70 | 0.57 | +0.13 | |
| Drive Impact | 0.10 | 0.23 | -0.13 | |
| Got stunned | 0.00 | 0.05 | -0.05 | |
| Drive Impact gauge | 1.6% | 1.6% | -0.0% | |
| Throw techs | 0.40 | 0.37 | +0.03 | |
| Punish Counters landed | 0.10 | 0.12 | -0.02 | |
| Got Punish Countered | 0.10 | 0.08 | +0.02 | |
| Stuns landed | 0.10 | 0.08 | +0.02 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Dhalsim · Latest 100
What to improve
Give each meter spend a purpose
SA3: profile 53.8% · reference 24.5%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- SA3: profile 53.8% · reference 24.5%
- SA1: profile 20.5% · reference 53.6%
- SA2: profile 12.8% · reference 15%
Review defensive decisions
Drive Reversal: profile 1.3 · reference 0.56
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Reversal: profile 1.3 · reference 0.56
- Drive Parry: profile 2.5 · reference 1.69
- Perfect Parry: profile 0.3 · reference 0.47
Find the cause of punish events
Got Punish Countered: profile 0.2 · reference 0.1
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0.2 · reference 0.1
- Punish Counters landed: profile 0.1 · reference 0.14
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Probe defense before committing
Drive Reversal: profile 1.3 · reference 0.56
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Reversal: profile 1.3 · reference 0.56
- Drive Parry: profile 2.5 · reference 1.69
- Perfect Parry: profile 0.3 · reference 0.47
Look for a repeatable punish opportunity
Got Punish Countered: profile 0.2 · reference 0.1
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Got Punish Countered: profile 0.2 · reference 0.1
- Punish Counters landed: profile 0.1 · reference 0.14
Build pressure without overextending
Corner pressure: profile 3 · reference 7.51
Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.
Try thisTest one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.
Supporting stats
- Corner pressure: profile 3 · reference 7.51
- Time cornered: profile 12.4 · reference 12.39
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free
Public data
Public statistics and datasets
Results from 488 of 488 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 240games
- Losses
- 248games
- Draws
- 0games
- Games
- 488games
- Win rate (draw = half win)
- 49.18%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
24 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 0 | -1 | Details for Current saved character ratings, row 1
|
| Luke | 0 | -1 | Details for Current saved character ratings, row 2
|
| Kimberly | 0 | -1 | Details for Current saved character ratings, row 3
|
| Chun-Li | 0 | -1 | Details for Current saved character ratings, row 4
|
| Manon | 0 | -1 | Details for Current saved character ratings, row 5
|
| Zangief | 0 | -1 | Details for Current saved character ratings, row 6
|
| JP | 0 | -1 | Details for Current saved character ratings, row 7
|
| Dhalsim | 1,515 | 87,292 | Details for Current saved character ratings, row 8
|
| Cammy | 0 | -1 | Details for Current saved character ratings, row 9
|
| Ken | 0 | -1 | Details for Current saved character ratings, row 10
|
| Lily | 0 | -1 | Details for Current saved character ratings, row 11
|
| A.K.I. | 0 | -1 | Details for Current saved character ratings, row 12
|
| Rashid | 0 | -1 | Details for Current saved character ratings, row 13
|
| Blanka | 0 | -1 | Details for Current saved character ratings, row 14
|
| Juri | 0 | -1 | Details for Current saved character ratings, row 15
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| Marisa | 0 | -1 | Details for Current saved character ratings, row 16
|
| Guile | 0 | -1 | Details for Current saved character ratings, row 17
|
| E. Honda | 0 | -1 | Details for Current saved character ratings, row 18
|
| Jamie | 0 | -1 | Details for Current saved character ratings, row 19
|
| Akuma | 0 | -1 | Details for Current saved character ratings, row 20
|
| Elena | 0 | -1 | Details for Current saved character ratings, row 21
|
| Alex | 0 | -1 | Details for Current saved character ratings, row 22
|
| Ingrid | 0 | -1 | Details for Current saved character ratings, row 23
|
| Random | 0 | -1 | Details for Current saved character ratings, row 24
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

