Dhalsim
Updated 1 day agoSteamSteamUnited KingdomUnited KingdomClub · JAIFIGHTERC100%

Ever

Yoga Master
Rank 36
MR 1,515#206,441
Last 107–3+23Last 2013–7+42
Winrate
50%
132W · 133L · 265 stored
Ranked matches
265
selected mode
Wins
132
Ranked
Losses
133
Ranked
Peak MR
1,565
Dhalsim

Ranked MR · Dhalsim

265 local · 85 imported · 341 on chart · 488 battles stored

Latest game

VictoryRanked

Available
Dhalsim
Ever · Dhalsim
Ryu
Opponent · RyuRaihan388

Playstyle reference

Habits vs top 30 Dhalsim

Benchmark refreshed Sep 15, 2026, 12:31 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Dhalsim
Ever’s Dhalsim benchmark

Compared with the average habits of the top 30 sampled Dhalsim players.

YHC-餅 2368 · Torimeshi 2304 · Monsterjujuju 2207 · 未覚醒ハルミチ 2201 · daijin/WIM 2141 · +25 others

Largest absolute differences first23 habits
HabitEverLegendsDifference LessLegendsMore
SA130.8%54.0%-23.2%
SA346.2%25.0%+21.2%
Drive Rush (cancel)44.7%30.0%+14.7%
Drive Arts9.6%22.0%-12.4%
CA12.8%6.7%+6.2%
SA210.3%14.4%-4.1%
Drive Rush (parry)4.4%7.4%-2.9%
Corner pressure6.407.93-1.53
Drive Parry3.001.60+1.40
Drive Guard11.9%12.7%-0.9%
Throws2.501.77+0.73
Time cornered11.1011.69-0.59
Perfect Parry0.300.50-0.20
Got thrown1.902.05-0.15
Throw parries0.400.26+0.14
Drive Reversal0.700.57+0.13
Drive Impact0.100.23-0.13
Got stunned0.000.05-0.05
Drive Impact gauge1.6%1.6%-0.0%
Throw techs0.400.37+0.03
Punish Counters landed0.100.12-0.02
Got Punish Countered0.100.08+0.02
Stuns landed0.100.08+0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Dhalsim · Latest 100

What to improve

  1. Give each meter spend a purpose

    SA3: profile 53.8% · reference 24.5%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 53.8% · reference 24.5%
    • SA1: profile 20.5% · reference 53.6%
    • SA2: profile 12.8% · reference 15%
  2. Review defensive decisions

    Drive Reversal: profile 1.3 · reference 0.56

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 1.3 · reference 0.56
    • Drive Parry: profile 2.5 · reference 1.69
    • Perfect Parry: profile 0.3 · reference 0.47
  3. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.1

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.1
    • Punish Counters landed: profile 0.1 · reference 0.14

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Drive Reversal: profile 1.3 · reference 0.56

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 1.3 · reference 0.56
    • Drive Parry: profile 2.5 · reference 1.69
    • Perfect Parry: profile 0.3 · reference 0.47
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.1

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.1
    • Punish Counters landed: profile 0.1 · reference 0.14
  3. Build pressure without overextending

    Corner pressure: profile 3 · reference 7.51

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 3 · reference 7.51
    • Time cornered: profile 12.4 · reference 12.39

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 488 of 488 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
240games
Losses
248games
Draws
0games
Games
488games
Win rate (draw = half win)
49.18%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

24 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 24 rows on page 1; 24 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Luke0-1
Details for Current saved character ratings, row 2
Character ID
2
Kimberly0-1
Details for Current saved character ratings, row 3
Character ID
3
Chun-Li0-1
Details for Current saved character ratings, row 4
Character ID
4
Manon0-1
Details for Current saved character ratings, row 5
Character ID
5
Zangief0-1
Details for Current saved character ratings, row 6
Character ID
6
JP0-1
Details for Current saved character ratings, row 7
Character ID
7
Dhalsim1,51587,292
Details for Current saved character ratings, row 8
Character ID
8
Cammy0-1
Details for Current saved character ratings, row 9
Character ID
9
Ken0-1
Details for Current saved character ratings, row 10
Character ID
10
Lily0-1
Details for Current saved character ratings, row 11
Character ID
12
A.K.I.0-1
Details for Current saved character ratings, row 12
Character ID
13
Rashid0-1
Details for Current saved character ratings, row 13
Character ID
14
Blanka0-1
Details for Current saved character ratings, row 14
Character ID
15
Juri0-1
Details for Current saved character ratings, row 15
Character ID
16
Marisa0-1
Details for Current saved character ratings, row 16
Character ID
17
Guile0-1
Details for Current saved character ratings, row 17
Character ID
18
E. Honda0-1
Details for Current saved character ratings, row 18
Character ID
20
Jamie0-1
Details for Current saved character ratings, row 19
Character ID
21
Akuma0-1
Details for Current saved character ratings, row 20
Character ID
22
Elena0-1
Details for Current saved character ratings, row 21
Character ID
29
Alex0-1
Details for Current saved character ratings, row 22
Character ID
31
Ingrid0-1
Details for Current saved character ratings, row 23
Character ID
32
Random0-1
Details for Current saved character ratings, row 24
Character ID
254
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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