Ryu
Updated 1 day agoSteamSteamJapanJapanM92%

Erith

Let's Do This
Rank 20
LP 8,343
Last 106–4Last 2014–6
Winrate
59%
51W · 35L · 86 stored
Ranked matches
86
selected mode
Wins
51
Ranked
Losses
35
Ranked
Peak LP
8,343
Ryu

Ranked LP · Ryu

League points over time for this character

Latest game

VictoryRanked

Replay not requested
Yasmine
Erith · Yasmine
Zangief
Opponent · ZangiefTSM-ZA

Playstyle reference

Habits vs top — Ryu

Loading Ryu…

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Yasmine · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.6 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.6 · reference 0.06
  2. Give each meter spend a purpose

    Drive Arts: profile 31.2% · reference 19%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Arts: profile 31.2% · reference 19%
    • SA2: profile 58.6% · reference 21%
  3. Review defensive decisions

    Perfect Parry: profile 0.3 · reference 0.74

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.3 · reference 0.74
    • Drive Parry: profile 2.3 · reference 1.96

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.6 · reference 0.06

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.6 · reference 0.06
  2. Adapt to the visible gauge

    Drive Arts: profile 31.2% · reference 19%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • Drive Arts: profile 31.2% · reference 19%
    • SA2: profile 58.6% · reference 21%
  3. Build pressure without overextending

    Corner pressure: profile 8.8 · reference 13.62

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 8.8 · reference 13.62
    • Time cornered: profile 3.8 · reference 9.38

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 86 of 86 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
51games
Losses
35games
Draws
0games
Games
86games
Win rate (draw = half win)
59.3%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

4 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 4 rows on page 1; 4 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu08,343
Details for Current saved character ratings, row 1
Character ID
1
Juri0-1
Details for Current saved character ratings, row 2
Character ID
16
C. Viper0-1
Details for Current saved character ratings, row 3
Character ID
30
Yasmine08,201
Details for Current saved character ratings, row 4
Character ID
33
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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