Luke
Updated 1 day agoSteamSteamOtherOtherClub · Plus1FrameC100%

EHRE

Let's Do This
Rank 36MR 1,606#77,480
Last 105–5+5Last 205–7-10
Winrate
42%
5W · 7L · 12 stored
Ranked matches
12
selected mode
Wins
5
Ranked
Losses
7
Ranked
Peak MR
1,606
Luke

Ranked MR · Luke

12 local · 0 imported · 12 on chart · 147 battles stored

Latest game

DefeatCustom Room

Replay not requested
Terry
EHRE · Terry
Ingrid
Opponent · Ingrid2級管工事施工かんり技師補

Playstyle reference

Habits vs top 30 Luke

Benchmark refreshed Sep 6, 2026, 10:21 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Luke
EHRE’s Luke benchmark

Compared with the average habits of the top 30 sampled Luke players.

watyawacha 2242 · noahtheprodigy 2242 · Modern hater 2207 · ChrisWong 2207 · kuromame 2205 · +25 others

Largest absolute differences first23 habits
HabitEHRELegendsDifference LessLegendsMore
SA25.7%26.0%-20.3%
Drive Rush (cancel)53.3%37.3%+15.9%
CA24.3%9.2%+15.1%
Drive Arts9.5%16.7%-7.2%
SA340.0%34.2%+5.8%
Corner pressure10.5013.55-3.05
Drive Guard10.5%13.2%-2.7%
Drive Rush (parry)4.9%7.6%-2.7%
Time cornered7.508.74-1.24
Drive Impact gauge2.2%1.4%+0.8%
SA130.0%30.6%-0.6%
Perfect Parry0.200.69-0.49
Throws2.202.43-0.23
Drive Reversal0.000.20-0.20
Drive Impact0.300.19+0.11
Got thrown1.902.01-0.11
Drive Parry1.701.80-0.10
Throw techs0.300.37-0.07
Got stunned0.100.06+0.04
Got Punish Countered0.100.06+0.04
Stuns landed0.100.07+0.03
Throw parries0.200.22-0.02
Punish Counters landed0.100.08+0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Luke · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.06
  2. Review defensive decisions

    Drive Reversal: profile 0 · reference 0.2

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.2
    • Perfect Parry: profile 0.3 · reference 0.71
    • Drive Parry: profile 1.6 · reference 1.82
  3. Give each meter spend a purpose

    SA2: profile 7.1% · reference 22.5%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 7.1% · reference 22.5%
    • CA: profile 21.4% · reference 10.5%
    • SA1: profile 37.5% · reference 30.7%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Zangief: 12 wins in 24 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Zangief: 12 wins in 24 games
    • vs Char 253: 262 wins in 539 games
    • vs Yasmine: 44 wins in 100 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

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