Rashid
Updated 1 week agoCrossPlatformCrossPlatformJapanJapanC100%

Dora

Big Fan, Bad Performer
Rank 27LP 14,408
Last 104–6Last 207–13
Winrate
32%
12W · 26L · 38 stored
Ranked matches
38
selected mode
Wins
12
Ranked
Losses
26
Ranked
Peak LP
14,820
Rashid

Ranked LP · Rashid

League points over time for this character

Latest game

DefeatRanked

Replay not requested
Rashid
Dora · Rashid
Ken
Opponent · Kenuchimaki

Playstyle reference

Habits vs top 30 Rashid

Benchmark refreshed Sep 12, 2026, 7:15 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Rashid
Dora’s Rashid benchmark

Compared with the average habits of the top 30 sampled Rashid players.

Nth_satoru 2314 · TsuneHERO 2246 · とす__ 2217 · 山田の隣 2148 · Dual_Kevin 2128 · +25 others

Largest absolute differences first23 habits
HabitDoraLegendsDifference LessLegendsMore
Drive Rush (cancel)14.1%32.1%-18.1%
SA272.7%56.0%+16.7%
Drive Impact gauge17.1%2.0%+15.1%
SA33.4%16.6%-13.2%
Corner pressure7.9015.02-7.12
Drive Guard6.8%13.0%-6.2%
Drive Arts25.3%20.1%+5.3%
Drive Rush (parry)3.9%7.4%-3.6%
CA2.3%4.7%-2.4%
SA121.6%22.7%-1.1%
Got thrown3.102.05+1.05
Drive Parry0.801.77-0.97
Drive Impact1.100.25+0.85
Throws3.402.64+0.76
Got Punish Countered0.800.11+0.69
Punish Counters landed0.700.13+0.57
Perfect Parry0.100.61-0.51
Time cornered9.109.52-0.42
Drive Reversal0.000.31-0.31
Throw techs0.600.37+0.23
Throw parries0.100.28-0.18
Stuns landed0.000.10-0.10
Got stunned0.100.08+0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Rashid · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 1.1 · reference 0.24

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 1.1 · reference 0.24
    • Drive Impact gauge: profile 17.1% · reference 2.1%
  2. Find the cause of punish events

    Got Punish Countered: profile 0.8 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.8 · reference 0.11
  3. Give each meter spend a purpose

    SA3: profile 3.4% · reference 16.8%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 3.4% · reference 16.8%
    • SA2: profile 72.7% · reference 51%
    • SA1: profile 21.6% · reference 27.1%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Juri: 7 wins in 10 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Juri: 7 wins in 10 games
    • vs Zangief: 6 wins in 11 games
    • vs Char 253: 38 wins in 103 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 8 wins in 29 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 8 wins in 29 games
  3. Test the Drive Impact tendency

    Drive Impact: profile 1.1 · reference 0.24

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 1.1 · reference 0.24
    • Drive Impact gauge: profile 17.1% · reference 2.1%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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