Zangief
Updated 19 hours agoSteamSteamChinaChinaM100%

DingYiyang

Horosho!
Rank 28LP 15,708
Last 105–5Last 209–11
Winrate
49%
179W · 183L · 362 stored
Ranked matches
362
selected mode
Wins
179
Ranked
Losses
183
Ranked
Peak LP
15,738
Zangief

Ranked LP · Zangief

League points over time for this character

Latest game

VictoryRanked

Replay not requested
Zangief
DingYiyang · Zangief
Jamie
Opponent · Jamiekisaki

Playstyle reference

Habits vs top 30 Zangief

Benchmark refreshed Sep 3, 2026, 1:20 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Zangief
DingYiyang’s Zangief benchmark

Compared with the average habits of the top 30 sampled Zangief players.

海底撈月 2198 · Junior 2189 · めんたらこ 2163 · kobayan 2137 · cream 2106 · +25 others

Largest absolute differences first23 habits
HabitDingYiyangLegendsDifference LessLegendsMore
Drive Rush (cancel)0.0%35.2%-35.2%
Drive Arts44.2%12.9%+31.3%
SA10.0%21.1%-21.1%
SA344.8%30.6%+14.2%
CA25.4%11.7%+13.7%
Drive Guard4.6%14.6%-10.0%
SA229.9%36.6%-6.8%
Drive Rush (parry)3.0%7.9%-4.9%
Time cornered5.7010.28-4.58
Corner pressure2.606.66-4.06
Drive Impact gauge6.1%2.1%+4.0%
Drive Reversal2.600.42+2.18
Drive Parry0.302.09-1.79
Perfect Parry0.000.77-0.77
Got thrown1.702.32-0.62
Throw techs0.100.57-0.47
Got Punish Countered0.500.13+0.37
Throw parries0.000.20-0.20
Drive Impact0.400.27+0.13
Punish Counters landed0.300.19+0.11
Throws2.602.51+0.09
Stuns landed0.000.08-0.08
Got stunned0.100.07+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Zangief · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.5 · reference 0.13

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.5 · reference 0.13
    • Punish Counters landed: profile 0.3 · reference 0.19
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.27

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.27
    • Drive Impact gauge: profile 6.1% · reference 2.1%
  3. Compare decisions across wins and losses

    Recent stored ranked sample: 48 wins in 100 games

    Choose two wins and two losses from the recent stored sample. Find one decision that changes between them; the record alone cannot explain why results changed.

    Try this

    Write down one specific decision to test in your next five games. Review whether you executed it and what happened, rather than judging the drill only by wins.

    Supporting stats
    • Recent stored ranked sample: 48 wins in 100 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Probe defense before committing

    Drive Reversal: profile 2.6 · reference 0.42

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 2.6 · reference 0.42

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free

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