Luke
Updated 5 days agoSteamSteamJapanJapanClub · InSpiREC100%

DJ.MATCH

Let's Do This
Rank 36MR 1,705#26,049
Last 106–4+20Last 2013–7+53
Winrate
55%
63W · 51L · 114 stored
Ranked matches
114
selected mode
Wins
63
Ranked
Losses
51
Ranked
Peak MR
1,705
Luke

Ranked MR · Luke

114 local · 0 imported · 114 on chart · 249 battles stored

Latest game

DefeatCustom Room

Replay not requested
Ryu
DJ.MATCH · Ryu
Yasmine
Opponent · Yasmineカス害サガット(小牧支店)

Playstyle reference

Habits vs top 30 Luke

Benchmark refreshed Sep 6, 2026, 10:21 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Luke
DJ.MATCH’s Luke benchmark

Compared with the average habits of the top 30 sampled Luke players.

watyawacha 2242 · noahtheprodigy 2242 · Modern hater 2207 · ChrisWong 2207 · kuromame 2205 · +25 others

Largest absolute differences first23 habits
HabitDJ.MATCHLegendsDifference LessLegendsMore
SA24.9%26.0%-21.1%
SA349.2%34.2%+15.0%
Drive Rush (cancel)25.9%37.3%-11.4%
Drive Arts26.5%16.7%+9.9%
Corner pressure8.0013.55-5.55
CA13.1%9.2%+4.0%
Drive Impact gauge4.1%1.4%+2.7%
Drive Guard10.5%13.2%-2.7%
Drive Rush (parry)5.2%7.6%-2.4%
SA132.8%30.6%+2.1%
Time cornered8.408.74-0.34
Throws2.102.43-0.33
Drive Parry1.501.80-0.30
Got Punish Countered0.300.06+0.24
Punish Counters landed0.300.08+0.22
Drive Impact0.400.19+0.21
Got thrown2.202.01+0.19
Perfect Parry0.500.69-0.19
Throw techs0.500.37+0.13
Drive Reversal0.300.20+0.10
Throw parries0.300.22+0.08
Stuns landed0.000.07-0.07
Got stunned0.100.06+0.04
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Luke · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.3 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.3 · reference 0.08
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.5 · reference 0.17

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.5 · reference 0.17
    • Drive Impact gauge: profile 4.6% · reference 1.3%
  3. Review defensive decisions

    Drive Parry: profile 1.6 · reference 1.82

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1.6 · reference 1.82
    • Perfect Parry: profile 0.4 · reference 0.71
    • Drive Reversal: profile 0.1 · reference 0.2

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Yasmine: 248 wins in 405 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Yasmine: 248 wins in 405 games
    • vs Terry: 49 wins in 77 games
    • vs Juri: 17 wins in 41 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 53 wins in 100 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 53 wins in 100 games
  3. Look for a repeatable punish opportunity

    Punish Counters landed: profile 0.3 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Punish Counters landed: profile 0.3 · reference 0.08
    • Got Punish Countered: profile 0.2 · reference 0.06

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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