Ken
Updated 1 day agoSteamSteamJapanJapanC100%

DATEEE

One Handed Swiper
Rank 36MR 1,454#442,051
Last 104–6-13Last 2010–10+5
Winrate
46%
55W · 65L · 120 stored
Ranked matches
120
selected mode
Wins
55
Ranked
Losses
65
Ranked
Peak MR
1,520
Ken

Ranked MR · Ken

120 local · 61 imported · 145 on chart · 142 battles stored

Latest game

DefeatRanked

Replay not requested
Ken
DATEEE · Ken
Alex
Opponent · Alex6ZJYB

Playstyle reference

Habits vs top 30 Ken

Benchmark refreshed Sep 11, 2026, 7:22 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ken
DATEEE’s Ken benchmark

Compared with the average habits of the top 30 sampled Ken players.

shion 2255 · orarin 2235 · ゴトーー 2215 · naruo 2185 · 一瞬一瞬 2177 · +25 others

Largest absolute differences first23 habits
HabitDATEEELegendsDifference LessLegendsMore
SA21.5%25.9%-24.4%
SA344.8%35.8%+9.0%
SA135.8%27.3%+8.5%
CA17.9%11.0%+6.9%
Drive Rush (cancel)44.3%38.2%+6.1%
Drive Arts10.8%14.9%-4.2%
Corner pressure9.9013.12-3.22
Drive Guard11.0%12.7%-1.8%
Drive Rush (parry)5.2%6.8%-1.6%
Throws3.702.57+1.13
Throw techs1.300.44+0.86
Drive Parry1.501.89-0.39
Drive Impact gauge1.1%1.4%-0.3%
Time cornered8.708.95-0.25
Got thrown2.502.26+0.24
Drive Reversal0.000.23-0.23
Got stunned0.200.05+0.15
Perfect Parry0.700.84-0.14
Punish Counters landed0.000.10-0.10
Drive Impact0.100.19-0.09
Stuns landed0.000.07-0.07
Got Punish Countered0.100.08+0.02
Throw parries0.200.21-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ken · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.08
    • Punish Counters landed: profile 0 · reference 0.1
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.1 · reference 0.19

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.19
    • Drive Impact gauge: profile 1.1% · reference 1.4%
  3. Review close-range choices

    Throw techs: profile 1.3 · reference 0.44

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 1.3 · reference 0.44
    • Throws: profile 3.7 · reference 2.57
    • Got thrown: profile 2.5 · reference 2.26

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.1 · reference 0.19

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.19
  2. Test the close-range pattern

    Throws: profile 3.7 · reference 2.57

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 3.7 · reference 2.57
    • Throw techs: profile 1.3 · reference 0.44
    • Got thrown: profile 2.5 · reference 2.26
  3. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.1 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.08
    • Punish Counters landed: profile 0 · reference 0.1

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-pro:free

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