Alex
Updated 1 hour agoSteamSteamOtherOtherClub · ElementalUnionC100%

Chuck

Saturday! Night! Slam Masters!
Rank 34LP 22,666
Last 104–6Last 209–11
Winrate
45%
154W · 186L · 340 stored
Ranked matches
340
selected mode
Wins
154
Ranked
Losses
186
Ranked
Peak LP
23,176
Alex

Ranked LP · Alex

League points over time for this character

Latest game

DefeatRanked

Replay not requested
Alex
Chuck · Alex
Ingrid
Opponent · IngridKIWIFARM

Playstyle reference

Habits vs top 30 Alex

Benchmark refreshed Sep 2, 2026, 1:21 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Alex
Chuck’s Alex benchmark

Compared with the average habits of the top 30 sampled Alex players.

ゆーざー 2166 · Junior 2115 · きどーー 2110 · cream 2104 · Nemo1127 2086 · +25 others

Largest absolute differences first23 habits
HabitChuckLegendsDifference LessLegendsMore
SA26.7%28.4%-21.7%
SA164.4%43.0%+21.4%
Drive Rush (cancel)44.8%33.0%+11.7%
Drive Guard4.6%14.1%-9.6%
Drive Arts7.7%14.2%-6.5%
Corner pressure3.809.01-5.21
Drive Rush (parry)3.0%8.2%-5.2%
Time cornered8.309.88-1.58
Drive Impact gauge3.2%1.7%+1.5%
Drive Parry0.301.63-1.33
Throws1.702.32-0.62
Perfect Parry0.100.70-0.60
Got thrown2.502.12+0.38
Drive Reversal0.800.47+0.33
Throw parries0.000.29-0.29
CA6.7%6.5%+0.2%
SA322.2%22.1%+0.1%
Punish Counters landed0.200.12+0.08
Got Punish Countered0.200.12+0.08
Throw techs0.400.48-0.08
Stuns landed0.000.07-0.07
Got stunned0.100.05+0.05
Drive Impact0.200.20+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Alex · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.12

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.12
  2. Review defensive decisions

    Drive Reversal: profile 1.1 · reference 0.47

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 1.1 · reference 0.47
    • Throw techs: profile 1.1 · reference 0.48
  3. Trace how you lose or gain space

    Corner pressure: profile 4.6 · reference 9.01

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 4.6 · reference 9.01
    • Time cornered: profile 9.7 · reference 9.88

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Punish Counters landed: profile 0.3 · reference 0.12

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Punish Counters landed: profile 0.3 · reference 0.12
  2. Probe defense before committing

    Drive Reversal: profile 1.1 · reference 0.47

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 1.1 · reference 0.47
    • Throw techs: profile 1.1 · reference 0.48
  3. Build pressure without overextending

    Corner pressure: profile 4.6 · reference 9.01

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 4.6 · reference 9.01
    • Time cornered: profile 9.7 · reference 9.88

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

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