Akuma
Updated 7 hours agoSteamSteamJapanJapanC100%

CAfFeLiC

RISE ABOVE
Rank 21LP 9,125
Last 108–2Last 2012–5
Winrate
71%
12W · 5L · 17 stored
Ranked matches
17
selected mode
Wins
12
Ranked
Losses
5
Ranked
Peak LP
9,165
Akuma

Ranked LP · Akuma

League points over time for this character

Latest game

VictoryRanked

Replay not requested
Ken
CAfFeLiC · Ken
Ed
Opponent · EdLuna*

Playstyle reference

Habits vs top 30 Akuma

Benchmark refreshed Sep 13, 2026, 7:27 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Akuma
CAfFeLiC’s Akuma benchmark

Compared with the average habits of the top 30 sampled Akuma players.

Naooonn 2213 · DaigoTheBeasTV 2204 · 一瞬一瞬 2158 · touwa 2114 · ドスバギイ 2113 · +25 others

Largest absolute differences first23 habits
HabitCAfFeLiCLegendsDifference LessLegendsMore
SA165.7%28.6%+37.1%
SA310.9%38.7%-27.8%
Drive Rush (cancel)12.8%32.7%-19.9%
Drive Impact gauge15.2%1.5%+13.7%
CA1.7%9.9%-8.2%
Time cornered2.108.55-6.45
Corner pressure6.1011.47-5.37
Drive Rush (parry)10.5%7.4%+3.1%
Got thrown3.802.09+1.71
Drive Parry0.201.65-1.45
Drive Arts18.0%19.2%-1.2%
Throws3.802.74+1.06
SA221.7%22.8%-1.0%
Drive Impact1.100.20+0.90
Perfect Parry0.000.77-0.77
Got Punish Countered0.700.09+0.61
Punish Counters landed0.700.13+0.57
Drive Guard12.8%13.1%-0.4%
Drive Reversal0.000.20-0.20
Throw parries0.200.27-0.07
Throw techs0.500.45+0.05
Got stunned0.000.04-0.04
Stuns landed0.000.03-0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ken · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.7 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.7 · reference 0.08
    • Punish Counters landed: profile 0.7 · reference 0.1
  2. Review close-range choices

    Throws: profile 3.8 · reference 2.57

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 3.8 · reference 2.57
    • Throw techs: profile 0.5 · reference 0.44
    • Got thrown: profile 3.8 · reference 2.26
  3. Give each meter spend a purpose

    Drive Rush (cancel): profile 12.8% · reference 38.2%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Rush (cancel): profile 12.8% · reference 38.2%
    • Drive Rush (parry): profile 10.5% · reference 6.8%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Probe defense before committing

    Drive Parry: profile 0.2 · reference 1.89

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 0.2 · reference 1.89
    • Perfect Parry: profile 0 · reference 0.84
    • Drive Reversal: profile 0 · reference 0.23
  2. Use matchup records as scouting leads

    vs Char 253: 17 wins in 39 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 17 wins in 39 games
    • vs Zangief: 5 wins in 19 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free

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