Ken
Updated 4 hours agoSteamSteamJapanJapanC100%

C@nge

Let's Do This
Rank 36MR 1,902#3,677
Last 104–2+11Last 204–2+11
Winrate
67%
4W · 2L · 6 stored
Ranked matches
6
selected mode
Wins
4
Ranked
Losses
2
Ranked
Peak MR
1,902
Ken

Ranked MR · Ken

6 local · 0 imported · 6 on chart · 98 battles stored

Latest game

VictoryBattle Hub

Replay not requested
Ken
C@nge · Ken
Manon
Opponent · Manonせもたれ

Playstyle reference

Habits vs top 30 Ken

Benchmark refreshed Sep 11, 2026, 7:22 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ken
C@nge’s Ken benchmark

Compared with the average habits of the top 30 sampled Ken players.

shion 2255 · orarin 2235 · ゴトーー 2215 · naruo 2185 · 一瞬一瞬 2177 · +25 others

Largest absolute differences first23 habits
HabitC@ngeLegendsDifference LessLegendsMore
SA120.3%27.3%-7.0%
SA232.4%25.9%+6.5%
SA341.9%35.8%+6.1%
CA5.4%11.0%-5.6%
Drive Arts9.8%14.9%-5.1%
Time cornered5.008.95-3.95
Drive Rush (cancel)39.8%38.2%+1.6%
Drive Impact gauge2.7%1.4%+1.3%
Drive Rush (parry)7.7%6.8%+1.0%
Corner pressure12.2013.12-0.92
Throws2.002.57-0.57
Perfect Parry0.400.84-0.44
Drive Guard13.0%12.7%+0.3%
Drive Impact0.400.19+0.21
Punish Counters landed0.300.10+0.20
Drive Parry2.001.89+0.11
Got thrown2.202.26-0.06
Got stunned0.000.05-0.05
Throw techs0.400.44-0.04
Stuns landed0.100.07+0.03
Drive Reversal0.200.23-0.03
Got Punish Countered0.100.08+0.02
Throw parries0.200.21-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ken · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.11
    • Got Punish Countered: profile 0.1 · reference 0.09
  2. Review defensive decisions

    Drive Reversal: profile 0.3 · reference 0.21

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0.3 · reference 0.21
    • Drive Parry: profile 2.2 · reference 1.97
    • Perfect Parry: profile 0.7 · reference 0.79
  3. Give each meter spend a purpose

    Drive Arts: profile 9.9% · reference 16.6%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Arts: profile 9.9% · reference 16.6%
    • SA2: profile 30% · reference 25%
    • SA3: profile 35.6% · reference 37.5%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Yasmine: 72 wins in 110 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Yasmine: 72 wins in 110 games
    • vs Alex: 33 wins in 50 games
    • vs Mai: 23 wins in 36 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free