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JABlueE
Ranked MR · Jamie
52 local · 0 imported · 52 on chart · 52 battles stored
Playstyle reference
Habits vs top 30 Jamie
Benchmark refreshed Sep 13, 2026, 4:16 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | BlueE | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA2 | 8.1% | 21.4% | -13.3% | |
| SA3 | 51.4% | 39.7% | +11.6% | |
| Drive Arts | 18.8% | 23.2% | -4.5% | |
| Drive Guard | 14.8% | 11.0% | +3.8% | |
| Drive Rush (parry) | 7.7% | 5.7% | +2.0% | |
| CA | 10.8% | 9.8% | +1.0% | |
| Throws | 1.50 | 2.40 | -0.90 | |
| Drive Impact gauge | 0.6% | 1.4% | -0.8% | |
| Drive Parry | 2.50 | 1.78 | +0.72 | |
| Drive Rush (cancel) | 33.1% | 33.8% | -0.7% | |
| Corner pressure | 15.60 | 14.89 | +0.71 | |
| SA1 | 29.7% | 29.0% | +0.7% | |
| Got thrown | 2.80 | 2.15 | +0.65 | |
| Throw techs | 0.80 | 0.40 | +0.40 | |
| Drive Reversal | 0.00 | 0.26 | -0.26 | |
| Perfect Parry | 0.80 | 0.67 | +0.13 | |
| Drive Impact | 0.10 | 0.21 | -0.11 | |
| Throw parries | 0.10 | 0.20 | -0.10 | |
| Stuns landed | 0.00 | 0.08 | -0.08 | |
| Punish Counters landed | 0.00 | 0.07 | -0.07 | |
| Got stunned | 0.00 | 0.06 | -0.06 | |
| Got Punish Countered | 0.10 | 0.06 | +0.04 | |
| Time cornered | 8.60 | 8.56 | +0.04 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Jamie · Latest 100
What to improve
Find the cause of punish events
Punish Counters landed: profile 0 · reference 0.07
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Punish Counters landed: profile 0 · reference 0.07
- Got Punish Countered: profile 0.1 · reference 0.08
Review defensive decisions
Drive Reversal: profile 0 · reference 0.24
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Reversal: profile 0 · reference 0.24
- Drive Parry: profile 2.5 · reference 1.7
Give each meter spend a purpose
SA2: profile 8.1% · reference 21.4%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- SA2: profile 8.1% · reference 21.4%
- SA3: profile 51.4% · reference 38.6%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Probe defense before committing
Drive Reversal: profile 0 · reference 0.24
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Reversal: profile 0 · reference 0.24
- Got thrown: profile 2.8 · reference 1.97
Test the close-range pattern
Throw techs: profile 0.8 · reference 0.42
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Throw techs: profile 0.8 · reference 0.42
- Throws: profile 1.5 · reference 2.38
Test the Drive Impact tendency
Drive Impact: profile 0.1 · reference 0.2
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.1 · reference 0.2
- Drive Impact gauge: profile 0.6% · reference 1.5%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

