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Blacksinek
Babe in the Woods
Ranked MR
6 local · 0 imported · 6 on chart · 6 battles stored
Not enough ranked MR points in this range yet.
Playstyle reference
Habits vs top 30 Guile
Benchmark refreshed Sep 16, 2026, 4:28 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | Blacksinek | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA3 | 69.0% | 21.8% | +47.2% | |
| SA1 | 10.3% | 45.3% | -35.0% | |
| Drive Arts | 51.2% | 17.7% | +33.5% | |
| Drive Rush (cancel) | 0.2% | 29.5% | -29.3% | |
| SA2 | 6.9% | 26.7% | -19.8% | |
| CA | 13.8% | 6.2% | +7.6% | |
| Drive Rush (parry) | 2.2% | 9.0% | -6.7% | |
| Corner pressure | 3.70 | 9.04 | -5.34 | |
| Drive Impact gauge | 6.5% | 1.8% | +4.7% | |
| Drive Guard | 11.3% | 15.5% | -4.2% | |
| Throws | 2.90 | 1.83 | +1.07 | |
| Time cornered | 9.70 | 10.55 | -0.85 | |
| Drive Parry | 2.90 | 2.12 | +0.78 | |
| Perfect Parry | 0.20 | 0.74 | -0.54 | |
| Drive Impact | 0.70 | 0.25 | +0.45 | |
| Got Punish Countered | 0.50 | 0.13 | +0.37 | |
| Throw techs | 0.10 | 0.45 | -0.35 | |
| Punish Counters landed | 0.50 | 0.16 | +0.34 | |
| Drive Reversal | 0.00 | 0.16 | -0.16 | |
| Throw parries | 0.20 | 0.27 | -0.07 | |
| Got thrown | 2.00 | 2.07 | -0.07 | |
| Stuns landed | 0.00 | 0.06 | -0.06 | |
| Got stunned | 0.00 | 0.05 | -0.05 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Official win rates
| Record | |||
|---|---|---|---|
| GGuile | 10W · 14L | 41.7% | 24 |
Play points
| Character | FG | Hub | WT | Total |
|---|---|---|---|---|
| GGuile | 131,732 | 1,310 | 0 | 133,042 |
| AAkuma | 3,829 | 0 | 0 | 3,829 |
| KKen | 362 | 30 | 0 | 392 |
| RRyu | 225 | 0 | 0 | 225 |
| DJDee Jay | 173 | 30 | 0 | 203 |
| ZZangief | 15 | 60 | 0 | 75 |
| LLuke | 55 | 0 | 0 | 55 |
| JJP | 20 | 30 | 0 | 50 |
| LLily | 50 | 0 | 0 | 50 |
| CCammy | 13 | 30 | 0 | 43 |
| DDhalsim | 5 | 33 | 0 | 38 |
| CLChun-Li | 28 | 0 | 0 | 28 |
| JJamie | 20 | 0 | 0 | 20 |
| BBlanka | 15 | 0 | 0 | 15 |
| RRashid | 10 | 0 | 0 | 10 |
Public data
Public statistics and datasets
Results from 6 of 6 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 3games
- Losses
- 3games
- Draws
- 0games
- Games
- 6games
- Win rate (draw = half win)
- 50%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
10 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 0 | -1 | Details for Current saved character ratings, row 1
|
| Luke | 0 | -1 | Details for Current saved character ratings, row 2
|
| Zangief | 0 | -1 | Details for Current saved character ratings, row 3
|
| JP | 0 | -1 | Details for Current saved character ratings, row 4
|
| Dhalsim | 0 | -1 | Details for Current saved character ratings, row 5
|
| Cammy | 0 | -1 | Details for Current saved character ratings, row 6
|
| Ken | 0 | -1 | Details for Current saved character ratings, row 7
|
| Dee Jay | 0 | -1 | Details for Current saved character ratings, row 8
|
| Guile | 1,458 | 119,317 | Details for Current saved character ratings, row 9
|
| Akuma | 0 | -1 | Details for Current saved character ratings, row 10
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.














