JP
Updated 1 day agoCrossPlatformCrossPlatformOtherOtherC100%

Astrea

Let's Do This
Rank 36
MR 1,541#158,380
Last 105–5-1Last 2012–8+33
Winrate
52%
54W · 49L · 103 stored
Ranked matches
103
selected mode
Wins
54
Ranked
Losses
49
Ranked
Peak MR
1,550
JP

Ranked MR · JP

97 local · 80 imported · 112 on chart · 103 battles stored

Latest game

VictoryRanked

Replay not requested
JP
Astrea · JP
Zangief
Opponent · Zangief取らぬ狸の皮ザンギ

Playstyle reference

Habits vs top — JP

Loading JP…

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

JP · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.08
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.34

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.34
    • Drive Impact gauge: profile 1.5% · reference 2.1%
  3. Review defensive decisions

    Drive Reversal: profile 0 · reference 0.13

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.13
    • Perfect Parry: profile 0.3 · reference 0.79
    • Drive Parry: profile 1.4 · reference 2.07

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.08
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.34

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.34
    • Drive Impact gauge: profile 1.5% · reference 2.1%
  3. Probe defense before committing

    Drive Reversal: profile 0 · reference 0.13

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.13
    • Perfect Parry: profile 0.3 · reference 0.79
    • Drive Parry: profile 1.4 · reference 2.07

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 103 of 103 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
54games
Losses
49games
Draws
0games
Games
103games
Win rate (draw = half win)
52.43%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

7 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 7 rows on page 1; 7 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Luke1,39528,824
Details for Current saved character ratings, row 2
Character ID
2
JP1,541182,221
Details for Current saved character ratings, row 3
Character ID
7
M. Bison0-1
Details for Current saved character ratings, row 4
Character ID
26
C. Viper0-1
Details for Current saved character ratings, row 5
Character ID
30
Alex020,402
Details for Current saved character ratings, row 6
Character ID
31
Ingrid0-1
Details for Current saved character ratings, row 7
Character ID
32
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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