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Arita
Good Luck, Have Fun
Ranked MR · Marisa
60 local · 181 imported · 225 on chart · 92 battles stored
Playstyle reference
Habits vs top 30 Marisa
Benchmark refreshed Sep 16, 2026, 1:28 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | Arita | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| Drive Arts | 13.5% | 19.6% | -6.1% | |
| CA | 4.5% | 9.6% | -5.1% | |
| SA2 | 22.5% | 17.8% | +4.7% | |
| Drive Rush (parry) | 12.8% | 9.6% | +3.1% | |
| Drive Guard | 16.7% | 15.1% | +1.5% | |
| SA3 | 36.0% | 34.5% | +1.5% | |
| SA1 | 37.1% | 38.1% | -1.0% | |
| Drive Rush (cancel) | 28.7% | 27.7% | +1.0% | |
| Time cornered | 9.30 | 8.63 | +0.67 | |
| Drive Parry | 0.90 | 1.50 | -0.60 | |
| Drive Impact gauge | 1.5% | 2.0% | -0.5% | |
| Corner pressure | 10.20 | 9.73 | +0.47 | |
| Throws | 1.70 | 2.01 | -0.31 | |
| Drive Reversal | 0.60 | 0.32 | +0.28 | |
| Got thrown | 2.10 | 2.31 | -0.21 | |
| Stuns landed | 0.00 | 0.11 | -0.11 | |
| Throw techs | 0.60 | 0.55 | +0.05 | |
| Perfect Parry | 0.60 | 0.55 | +0.05 | |
| Throw parries | 0.20 | 0.25 | -0.05 | |
| Got stunned | 0.00 | 0.04 | -0.04 | |
| Got Punish Countered | 0.10 | 0.12 | -0.02 | |
| Punish Counters landed | 0.10 | 0.12 | -0.02 | |
| Drive Impact | 0.20 | 0.21 | -0.01 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Marisa · Latest 100
What to improve
Review defensive decisions
Perfect Parry: profile 0.8 · reference 0.6
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Perfect Parry: profile 0.8 · reference 0.6
- Drive Reversal: profile 0.4 · reference 0.32
- Throw techs: profile 0.8 · reference 0.52
Trace how you lose or gain space
Corner pressure: profile 12.2 · reference 10.2
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Corner pressure: profile 12.2 · reference 10.2
- Time cornered: profile 8.2 · reference 8.39
Give each meter spend a purpose
Drive Arts: profile 12.7% · reference 18.5%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- Drive Arts: profile 12.7% · reference 18.5%
- CA: profile 4.5% · reference 9%
- SA2: profile 26.1% · reference 20.9%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 4, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Probe defense before committing
Perfect Parry: profile 0.8 · reference 0.6
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Perfect Parry: profile 0.8 · reference 0.6
- Drive Reversal: profile 0.4 · reference 0.32
- Throw techs: profile 0.8 · reference 0.52
Build pressure without overextending
Corner pressure: profile 12.2 · reference 10.2
Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.
Try thisTest one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.
Supporting stats
- Corner pressure: profile 12.2 · reference 10.2
- Time cornered: profile 8.2 · reference 8.39
Adapt to the visible gauge
Drive Arts: profile 12.7% · reference 18.5%
Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.
Try thisAfter a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.
Supporting stats
- Drive Arts: profile 12.7% · reference 18.5%
- CA: profile 4.5% · reference 9%
- SA2: profile 26.1% · reference 20.9%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 4, 2026 · AI: dots-studio/dots-3-note-preview:free
Public data
Public statistics and datasets
Results from 92 of 92 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 50games
- Losses
- 42games
- Draws
- 0games
- Games
- 92games
- Win rate (draw = half win)
- 54.35%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
28 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 0 | -1 | Details for Current saved character ratings, row 1
|
| Luke | 1,746 | 97,804 | Details for Current saved character ratings, row 2
|
| Chun-Li | 0 | -1 | Details for Current saved character ratings, row 3
|
| Manon | 0 | -1 | Details for Current saved character ratings, row 4
|
| Zangief | 0 | -1 | Details for Current saved character ratings, row 5
|
| JP | 0 | -1 | Details for Current saved character ratings, row 6
|
| Dhalsim | 0 | -1 | Details for Current saved character ratings, row 7
|
| Cammy | 0 | -1 | Details for Current saved character ratings, row 8
|
| Ken | 0 | -1 | Details for Current saved character ratings, row 9
|
| Dee Jay | 0 | -1 | Details for Current saved character ratings, row 10
|
| A.K.I. | 0 | -1 | Details for Current saved character ratings, row 11
|
| Rashid | 0 | -1 | Details for Current saved character ratings, row 12
|
| Blanka | 0 | -1 | Details for Current saved character ratings, row 13
|
| Juri | 0 | -1 | Details for Current saved character ratings, row 14
|
| Marisa | 2,024 | 462,880 | Details for Current saved character ratings, row 15
|
| Guile | 0 | -1 | Details for Current saved character ratings, row 16
|
| Ed | 0 | -1 | Details for Current saved character ratings, row 17
|
| E. Honda | 0 | -1 | Details for Current saved character ratings, row 18
|
| Jamie | 0 | -1 | Details for Current saved character ratings, row 19
|
| Akuma | 0 | -1 | Details for Current saved character ratings, row 20
|
| Sagat | 0 | -1 | Details for Current saved character ratings, row 21
|
| M. Bison | 0 | -1 | Details for Current saved character ratings, row 22
|
| Terry | 1,690 | 106,776 | Details for Current saved character ratings, row 23
|
| Mai | 0 | -1 | Details for Current saved character ratings, row 24
|
| C. Viper | 0 | -1 | Details for Current saved character ratings, row 25
|
| Alex | 0 | -1 | Details for Current saved character ratings, row 26
|
| Ingrid | 0 | -1 | Details for Current saved character ratings, row 27
|
| Random | 0 | -1 | Details for Current saved character ratings, row 28
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.


