Yasmine
Updated 2 days agoSteamSteamJapanJapanC100%

ApheOtp

Dream Chaser
Rank 36MR 1,463#414,821
Last 107–3+28Last 2012–8+39
Winrate
52%
118W · 109L · 227 stored
Ranked matches
227
selected mode
Wins
118
Ranked
Losses
109
Ranked
Peak MR
1,469
Yasmine

Ranked MR · Yasmine

134 local · 0 imported · 134 on chart · 361 battles stored

Latest game

VictoryRanked

Replay not requested
Ed
ApheOtp · Ed
Zangief
Opponent · Zangiefuma大好き

Playstyle reference

Habits vs top 30 Yasmine

Benchmark refreshed Sep 2, 2026, 7:16 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Yasmine
ApheOtp’s Yasmine benchmark

Compared with the average habits of the top 30 sampled Yasmine players.

Hand Me Downs 2122 · H1ghscor3 2121 · ゆーけー 2101 · SGN|totoro222 2100 · naruo 2093 · +25 others

Largest absolute differences first23 habits
HabitApheOtpLegendsDifference LessLegendsMore
SA114.0%32.1%-18.0%
SA238.6%21.0%+17.6%
Drive Arts12.5%19.0%-6.5%
Corner pressure8.9013.62-4.72
CA14.0%10.0%+4.0%
SA333.3%36.9%-3.6%
Drive Rush (cancel)27.1%29.6%-2.5%
Drive Rush (parry)6.4%8.2%-1.8%
Got thrown3.202.31+0.89
Time cornered10.209.38+0.82
Drive Guard13.9%14.5%-0.6%
Drive Impact gauge2.0%1.4%+0.6%
Punish Counters landed0.400.09+0.31
Drive Parry2.201.96+0.24
Drive Impact0.400.19+0.21
Throw techs0.300.49-0.19
Throws2.402.59-0.19
Perfect Parry0.600.74-0.14
Drive Reversal0.100.24-0.14
Throw parries0.300.21+0.09
Got stunned0.000.06-0.06
Stuns landed0.000.06-0.06
Got Punish Countered0.100.06+0.04
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ed · Latest 100

What to improve

  1. Review defensive decisions

    Perfect Parry: profile 0.3 · reference 0.76

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.3 · reference 0.76
    • Drive Parry: profile 1.3 · reference 1.77
  2. Trace how you lose or gain space

    Time cornered: profile 11.6 · reference 9.53

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 11.6 · reference 9.53
    • Corner pressure: profile 8.2 · reference 11.8
  3. Give each meter spend a purpose

    SA3: profile 47.8% · reference 30%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 47.8% · reference 30%
    • SA1: profile 20.9% · reference 33.1%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Drive Reversal: profile 0 · reference 0.2

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.2
    • Got thrown: profile 3.5 · reference 2.18
  2. Build pressure without overextending

    Time cornered: profile 11.6 · reference 9.53

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Time cornered: profile 11.6 · reference 9.53
    • Corner pressure: profile 8.2 · reference 11.8
  3. Separate a tendency from a one-off event

    Recent stored ranked sample: 38 wins in 79 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 38 wins in 79 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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