Alex
Updated 1 week agoSteamSteamJapanJapanC100%

Aone

Let's Do This
Rank 36MR 1,793#11,456
Last 106–4+27Last 2015–5+94
Winrate
58%
36W · 26L · 62 stored
Ranked matches
62
selected mode
Wins
36
Ranked
Losses
26
Ranked
Peak MR
1,850
Alex

Ranked MR · Alex

62 local · 0 imported · 62 on chart · 62 battles stored

Latest game

VictoryRanked

Replay not requested
Alex
Aone · Alex
Rashid
Opponent · Rashidてんぷる26

Playstyle reference

Habits vs top 30 Alex

Benchmark refreshed Sep 14, 2026, 4:24 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Alex
Aone’s Alex benchmark

Compared with the average habits of the top 30 sampled Alex players.

きどーー 2201 · cream 2141 · Shinto 2140 · ゆーざー 2129 · ラッシュ中段どわーw 2127 · +25 others

Largest absolute differences first23 habits
HabitAoneLegendsDifference LessLegendsMore
SA146.0%38.9%+7.1%
SA319.0%25.2%-6.2%
Drive Rush (cancel)30.0%33.2%-3.2%
Drive Guard16.5%14.0%+2.4%
Drive Rush (parry)9.3%8.2%+1.1%
Drive Arts12.1%13.2%-1.1%
Drive Parry2.301.62+0.68
SA227.0%27.6%-0.6%
Corner pressure9.5010.07-0.57
CA8.0%8.3%-0.3%
Throw techs0.800.51+0.29
Drive Impact gauge2.3%2.0%+0.2%
Perfect Parry0.400.64-0.24
Got thrown2.402.18+0.22
Time cornered9.309.50-0.20
Got Punish Countered0.300.11+0.19
Drive Reversal0.500.43+0.07
Punish Counters landed0.200.14+0.06
Throws2.202.24-0.04
Got stunned0.000.04-0.04
Drive Impact0.200.23-0.03
Throw parries0.300.27+0.03
Stuns landed0.100.10+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Alex · Latest 100

What to improve

  1. Review defensive decisions

    Perfect Parry: profile 0.4 · reference 0.7

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.4 · reference 0.7
    • Drive Parry: profile 2.3 · reference 1.63
  2. Review close-range choices

    Throw techs: profile 0.8 · reference 0.48

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.8 · reference 0.48
    • Got thrown: profile 2.4 · reference 2.12
  3. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.12

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.12
    • Punish Counters landed: profile 0.2 · reference 0.12

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Ryu: 32 wins in 65 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ryu: 32 wins in 65 games
    • vs Jamie: 14 wins in 27 games
    • vs Yasmine: 24 wins in 48 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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