Ken
Updated 1 week agoCrossPlatformCrossPlatformJapanJapanM100%

AngerManagement

GG
Rank 35
LP 23,835
Last 102–2Last 202–2
Winrate
50%
2W · 2L · 4 stored
Ranked matches
4
selected mode
Wins
2
Ranked
Losses
2
Ranked
Peak LP
24,359
Ken

Ranked LP · Ken

League points over time for this character

Latest game

DefeatBattle Hub

Replay not requested
Ken
AngerManagement · Ken
Cammy
Opponent · Cammyてるえ@Twitch

Playstyle reference

Habits vs top 30 Ken

Benchmark refreshed Sep 11, 2026, 7:22 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ken
AngerManagement’s Ken benchmark

Compared with the average habits of the top 30 sampled Ken players.

shion 2255 · orarin 2235 · ゴトーー 2215 · naruo 2185 · 一瞬一瞬 2177 · +25 others

Largest absolute differences first23 habits
HabitAngerManagementLegendsDifference LessLegendsMore
SA136.4%27.3%+9.1%
SA218.2%25.9%-7.7%
SA329.1%35.8%-6.7%
Drive Arts8.9%14.9%-6.0%
Corner pressure7.3013.12-5.82
CA16.4%11.0%+5.3%
Drive Guard9.5%12.7%-3.2%
Time cornered10.608.95+1.65
Drive Parry0.701.89-1.19
Throws1.502.57-1.07
Drive Rush (parry)5.8%6.8%-1.0%
Perfect Parry0.100.84-0.74
Drive Impact gauge2.0%1.4%+0.6%
Got thrown2.902.26+0.64
Drive Rush (cancel)38.6%38.2%+0.4%
Drive Reversal0.500.23+0.27
Throw parries0.100.21-0.11
Stuns landed0.000.07-0.07
Got stunned0.000.05-0.05
Throw techs0.400.44-0.04
Got Punish Countered0.100.08+0.02
Drive Impact0.200.19+0.01
Punish Counters landed0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ken · Latest 100

What to improve

  1. Review defensive decisions

    Drive Reversal: profile 0.5 · reference 0.19

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0.5 · reference 0.19
    • Drive Parry: profile 0.7 · reference 1.93
    • Perfect Parry: profile 0.1 · reference 0.8
  2. Review close-range choices

    Got thrown: profile 2.9 · reference 2.26

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Got thrown: profile 2.9 · reference 2.26
    • Throws: profile 1.5 · reference 2.62
    • Throw techs: profile 0.4 · reference 0.45
  3. Trace how you lose or gain space

    Corner pressure: profile 7.3 · reference 12.91

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 7.3 · reference 12.91
    • Time cornered: profile 10.6 · reference 8.75

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the close-range pattern

    Got thrown: profile 2.9 · reference 2.26

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Got thrown: profile 2.9 · reference 2.26
    • Throw techs: profile 0.4 · reference 0.45
    • Throws: profile 1.5 · reference 2.62
  2. Probe defense before committing

    Drive Reversal: profile 0.5 · reference 0.19

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.5 · reference 0.19
  3. Build pressure without overextending

    Corner pressure: profile 7.3 · reference 12.91

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 7.3 · reference 12.91
    • Time cornered: profile 10.6 · reference 8.75

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: nex-agi/nex-n2.5-pro:free

Public data

Public statistics and datasets

Results from 48 of 48 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
7games
Losses
41games
Draws
0games
Games
48games
Win rate (draw = half win)
14.58%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

10 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 10 rows on page 1; 10 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Luke0-1
Details for Current saved character ratings, row 2
Character ID
2
JP0-1
Details for Current saved character ratings, row 3
Character ID
7
Ken023,835
Details for Current saved character ratings, row 4
Character ID
10
Juri0-1
Details for Current saved character ratings, row 5
Character ID
16
Ed0-1
Details for Current saved character ratings, row 6
Character ID
19
Sagat0-1
Details for Current saved character ratings, row 7
Character ID
25
Mai0-1
Details for Current saved character ratings, row 8
Character ID
28
C. Viper0-1
Details for Current saved character ratings, row 9
Character ID
30
Ingrid0-1
Details for Current saved character ratings, row 10
Character ID
32
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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