Akuma
Updated 1 week agoSteamSteamJapanJapanC100%

Amanekun

Let's Do This
Rank 36
MR 1,531#160,734
Last 108–2+46Last 2012–8+37
Winrate
69%
43W · 19L · 62 stored
Ranked matches
62
selected mode
Wins
43
Ranked
Losses
19
Ranked
Peak MR
1,539
Akuma

Ranked MR · Akuma

62 local · 0 imported · 62 on chart · 66 battles stored

Latest game

DefeatCustom Room

Replay not requested
Akuma
Amanekun · Akuma
Juri
Opponent · JuriRabbiteariris

Playstyle reference

Habits vs top 30 Akuma

Benchmark refreshed Sep 13, 2026, 7:27 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Akuma
Amanekun’s Akuma benchmark

Compared with the average habits of the top 30 sampled Akuma players.

Naooonn 2213 · DaigoTheBeasTV 2204 · 一瞬一瞬 2158 · touwa 2114 · ドスバギイ 2113 · +25 others

Largest absolute differences first23 habits
HabitAmanekunLegendsDifference LessLegendsMore
SA17.1%28.6%-21.5%
SA353.6%38.7%+14.9%
Drive Rush (cancel)46.9%32.7%+14.2%
Drive Guard3.7%13.1%-9.5%
CA17.9%9.9%+7.9%
Drive Rush (parry)0.2%7.4%-7.2%
Drive Arts17.1%19.2%-2.2%
SA221.4%22.8%-1.3%
Corner pressure10.2011.47-1.27
Drive Parry0.901.65-0.75
Perfect Parry0.200.77-0.57
Throws3.202.74+0.46
Time cornered8.108.55-0.45
Drive Impact gauge1.3%1.5%-0.2%
Drive Reversal0.000.20-0.20
Throw parries0.100.27-0.17
Got thrown2.002.09-0.09
Punish Counters landed0.200.13+0.07
Throw techs0.400.45-0.05
Got stunned0.000.04-0.04
Stuns landed0.000.03-0.03
Got Punish Countered0.100.09+0.01
Drive Impact0.200.20-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Akuma · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 0.9 · reference 1.8

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.9 · reference 1.8
    • Perfect Parry: profile 0.2 · reference 0.85
    • Drive Reversal: profile 0 · reference 0.22
  2. Give each meter spend a purpose

    SA1: profile 7.1% · reference 29.6%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA1: profile 7.1% · reference 29.6%
    • SA3: profile 53.6% · reference 35.7%
    • CA: profile 17.9% · reference 10.5%
  3. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.13

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.13
    • Got Punish Countered: profile 0.1 · reference 0.08

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Ryu: 32 wins in 52 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ryu: 32 wins in 52 games
    • vs Luke: 27 wins in 51 games
    • vs Terry: 6 wins in 17 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 43 wins in 62 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 43 wins in 62 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

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