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Amadeus

A Bewitching Dance
Winrate
0W · 0L · 0 stored
Ranked matches
0
selected mode
Wins
0
Ranked
Losses
0
Ranked
Peak MR

Ranked MR

0 local · 0 imported · 0 on chart · 230 battles stored

Not enough ranked MR points in this range yet.

Latest game

DefeatCustom Room

Replay not requested
Mai
Amadeus · Mai
M. Bison
Opponent · M. Bisonisso

Playstyle reference

Habits vs top 30 Mai

Benchmark refreshed Sep 13, 2026, 7:18 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Mai
Amadeus’s Mai benchmark

Compared with the average habits of the top 30 sampled Mai players.

世界無二Ryukichi 2222 · ll Moke ll 2183 · Askey 2153 · sngv 2145 · 【ざぶ】 2136 · +25 others

Largest absolute differences first23 habits
HabitAmadeusLegendsDifference LessLegendsMore
Drive Rush (cancel)18.7%29.4%-10.6%
Corner pressure8.1012.99-4.89
SA224.1%20.2%+4.0%
SA314.9%18.6%-3.7%
Time cornered13.009.32+3.68
Drive Arts20.5%22.7%-2.2%
Drive Rush (parry)8.5%7.5%+1.0%
CA5.7%6.6%-0.9%
Throws1.702.49-0.79
Got thrown3.002.23+0.77
SA155.2%54.6%+0.6%
Drive Impact gauge1.9%1.3%+0.6%
Drive Guard14.0%13.4%+0.5%
Throw techs0.800.46+0.34
Perfect Parry0.400.70-0.30
Drive Reversal0.000.19-0.19
Drive Parry1.701.87-0.17
Got Punish Countered0.200.07+0.13
Drive Impact0.100.19-0.09
Throw parries0.200.26-0.06
Got stunned0.000.05-0.05
Stuns landed0.100.06+0.04
Punish Counters landed0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Mai · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.07
    • Punish Counters landed: profile 0.1 · reference 0.11
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.1 · reference 0.19

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.19
    • Drive Impact gauge: profile 1% · reference 1.4%
  3. Review defensive decisions

    Drive Parry: profile 1.3 · reference 1.97

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1.3 · reference 1.97
    • Perfect Parry: profile 0.2 · reference 0.73

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Probe defense before committing

    Got thrown: profile 2.6 · reference 2.23

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Got thrown: profile 2.6 · reference 2.23
  2. Look for a repeatable punish opportunity

    Punish Counters landed: profile 0.1 · reference 0.11

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Punish Counters landed: profile 0.1 · reference 0.11
    • Got Punish Countered: profile 0.3 · reference 0.07
  3. Build pressure without overextending

    Corner pressure: profile 7.3 · reference 13.25

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 7.3 · reference 13.25
    • Time cornered: profile 12.7 · reference 9.06

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-pro:free

Public data

Public statistics and datasets

Results from 230 of 230 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
77games
Losses
153games
Draws
0games
Games
230games
Win rate (draw = half win)
33.48%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

3 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 3 rows on page 1; 3 rows total.
CharacterMRMR pointsLPLP pointsDetails
Juri0-1
Details for Current saved character ratings, row 1
Character ID
16
Mai0-1
Details for Current saved character ratings, row 2
Character ID
28
Ingrid0-1
Details for Current saved character ratings, row 3
Character ID
32
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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