Ryu
Updated 24 hours agoSteamSteamUnited StatesUnited StatesClub · CardonaFamiliaC100%

Adonis

Go Beyond the Battle!
Rank 41
MR 1,702#33,415
Last 107–3+35Last 2012–8+38
Winrate
53%
70W · 61L · 131 stored
Ranked matches
131
selected mode
Wins
70
Ranked
Losses
61
Ranked
Peak MR
1,722
Ryu

Ranked MR · Ryu

169 local · 18 imported · 185 on chart · 657 battles stored

Latest game

VictoryBattle Hub

Replay not requested
Ryu
Adonis · Ryu
Blanka
Opponent · BlankaDevon

Playstyle reference

Habits vs top 30 Ryu

Benchmark refreshed Sep 14, 2026, 1:24 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ryu
Adonis’s Ryu benchmark

Compared with the average habits of the top 30 sampled Ryu players.

Shuto 2303 · Sahara 2231 · Tigger 2230 · hinao 2224 · SDUINJNKPAADQQE 2184 · +25 others

Largest absolute differences first23 habits
HabitAdonisLegendsDifference LessLegendsMore
Drive Rush (cancel)23.7%38.7%-15.0%
Drive Guard17.2%11.3%+5.9%
SA139.2%34.2%+5.0%
Time cornered5.708.74-3.04
CA6.3%8.9%-2.6%
Drive Arts21.0%18.8%+2.1%
SA335.4%37.6%-2.1%
Throws0.902.29-1.39
Drive Rush (parry)7.2%5.8%+1.4%
Corner pressure10.1011.48-1.38
Perfect Parry1.900.75+1.15
Drive Impact gauge2.2%1.1%+1.1%
Drive Parry2.701.71+0.99
Got thrown1.402.07-0.67
Throw techs0.000.45-0.45
SA219.0%19.3%-0.3%
Drive Impact0.400.16+0.24
Punish Counters landed0.300.07+0.23
Got Punish Countered0.200.07+0.13
Throw parries0.100.22-0.12
Drive Reversal0.000.11-0.11
Got stunned0.000.06-0.06
Stuns landed0.100.06+0.04
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ryu · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.16
    • Drive Impact gauge: profile 2.4% · reference 1.1%
  2. Review defensive decisions

    Perfect Parry: profile 1.4 · reference 0.71

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 1.4 · reference 0.71
    • Drive Parry: profile 1.8 · reference 1.69
  3. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.07
    • Punish Counters landed: profile 0.1 · reference 0.08

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Ryu: 80 wins in 151 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ryu: 80 wins in 151 games
    • vs Akuma: 46 wins in 74 games
    • vs Ingrid: 69 wins in 99 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 657 of 657 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
430games
Losses
227games
Draws
0games
Games
657games
Win rate (draw = half win)
65.45%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

9 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 9 rows on page 1; 9 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu1,702136,324
Details for Current saved character ratings, row 1
Character ID
1
Luke0-1
Details for Current saved character ratings, row 2
Character ID
2
Chun-Li0-1
Details for Current saved character ratings, row 3
Character ID
4
Zangief0-1
Details for Current saved character ratings, row 4
Character ID
6
Dhalsim0-1
Details for Current saved character ratings, row 5
Character ID
8
Ken0-1
Details for Current saved character ratings, row 6
Character ID
10
Marisa0-1
Details for Current saved character ratings, row 7
Character ID
17
Guile0-1
Details for Current saved character ratings, row 8
Character ID
18
Terry0-1
Details for Current saved character ratings, row 9
Character ID
27
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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