Yasmine
Updated 5 days agoSteamSteamJapanJapanC100%

Admire

I Don't Crack Under Pressure.
Rank 36
MR 1,507#231,319
Last 106–4+16Last 2011–9+17
Winrate
52%
95W · 87L · 182 stored
Ranked matches
182
selected mode
Wins
95
Ranked
Losses
87
Ranked
Peak MR
1,598
Yasmine

Ranked MR · Yasmine

182 local · 0 imported · 182 on chart · 182 battles stored

Latest game

VictoryRanked

Replay not requested
Yasmine
Admire · Yasmine
Ken
Opponent · Kenアンチ星野

Playstyle reference

Habits vs top 30 Yasmine

Benchmark refreshed Sep 14, 2026, 10:26 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Yasmine
Admire’s Yasmine benchmark

Compared with the average habits of the top 30 sampled Yasmine players.

naruo 2177 · ファイナルあつし 2177 · ぷんぷんパンダ 2168 · 頭痛が痛い 2145 · Hand Me Downs 2143 · +25 others

Largest absolute differences first23 habits
HabitAdmireLegendsDifference LessLegendsMore
SA118.8%30.9%-12.1%
SA232.5%24.2%+8.3%
Drive Arts12.4%17.5%-5.1%
Drive Rush (cancel)25.4%29.7%-4.3%
Drive Guard18.2%14.5%+3.7%
Drive Rush (parry)10.6%8.4%+2.2%
CA11.3%9.2%+2.0%
SA337.5%35.7%+1.8%
Drive Impact gauge2.4%1.4%+1.0%
Throws3.002.52+0.48
Got thrown2.802.34+0.46
Time cornered8.709.07-0.37
Corner pressure12.7013.01-0.31
Drive Reversal0.500.23+0.27
Throw techs0.700.48+0.22
Perfect Parry0.900.70+0.20
Got Punish Countered0.200.06+0.14
Punish Counters landed0.200.10+0.10
Got stunned0.100.06+0.04
Throw parries0.200.23-0.03
Drive Impact0.200.17+0.03
Stuns landed0.100.08+0.02
Drive Parry1.901.90+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Yasmine · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.1 · reference 0.19

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.19
    • Drive Impact gauge: profile 1.5% · reference 1.4%
  2. Find the cause of punish events

    Punish Counters landed: profile 0.1 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.1 · reference 0.09
    • Got Punish Countered: profile 0 · reference 0.06
  3. Give each meter spend a purpose

    SA2: profile 46.8% · reference 21%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 46.8% · reference 21%
    • SA3: profile 29.9% · reference 36.9%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Drive Reversal: profile 0.5 · reference 0.24

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.5 · reference 0.24
    • Drive Parry: profile 1.7 · reference 1.96
  2. Test the close-range pattern

    Throw techs: profile 0.7 · reference 0.49

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 0.7 · reference 0.49
    • Got thrown: profile 2.8 · reference 2.31
  3. Use matchup records as scouting leads

    vs Yasmine: 111 wins in 194 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Yasmine: 111 wins in 194 games
    • vs Char 253: 526 wins in 1,021 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 182 of 182 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
95games
Losses
87games
Draws
0games
Games
182games
Win rate (draw = half win)
52.2%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

13 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 13 rows on page 1; 13 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Luke0-1
Details for Current saved character ratings, row 2
Character ID
2
Chun-Li0-1
Details for Current saved character ratings, row 3
Character ID
4
Manon0-1
Details for Current saved character ratings, row 4
Character ID
5
Zangief0-1
Details for Current saved character ratings, row 5
Character ID
6
JP0-1
Details for Current saved character ratings, row 6
Character ID
7
E. Honda0-1
Details for Current saved character ratings, row 7
Character ID
20
Akuma0-1
Details for Current saved character ratings, row 8
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 9
Character ID
25
M. Bison0-1
Details for Current saved character ratings, row 10
Character ID
26
C. Viper0-1
Details for Current saved character ratings, row 11
Character ID
30
Ingrid0-1
Details for Current saved character ratings, row 12
Character ID
32
Yasmine1,507103,141
Details for Current saved character ratings, row 13
Character ID
33
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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