Updated 1 week agoSteamJapanClub · HemorrhoiderC100%

Adamas

Let's Do This

None

R28
LP 15,482
Last 107–3Last 2015–5
Winrate
61%
31W · 20L · 51 stored
Ranked matches
51
selected mode
Wins
31
Ranked
Losses
20
Ranked
Peak LP
16,255
Terry

Ranked LP · Terry

League points over time for this character

Latest game

VictoryRanked

Replay not requested
Adamas · Terry
Opponent · Kenお嫁はん家事いつもありがとう

Playstyle reference

Habits vs top 30 Terry

Benchmark refreshed Sep 9, 2026, 7:23 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Adamas’s Terry benchmark

Compared with the average habits of the top 30 sampled Terry players.

kincho 2229 · なっつだよ 2210 · Yassa 2187 · ばやしこ|VLY 2181 · あ か た 2151 · +25 others

Largest absolute differences first23 habits
HabitAdamasLegendsDifference LessLegendsMore
SA10.0%33.6%-33.6%
SA253.3%24.5%+28.8%
CA20.0%9.0%+11.0%
Drive Arts5.6%16.3%-10.7%
SA326.7%32.8%-6.2%
Drive Rush (parry)6.0%8.2%-2.2%
Drive Guard12.4%14.3%-1.9%
Got thrown4.002.21+1.79
Corner pressure10.7012.45-1.75
Time cornered8.109.65-1.55
Drive Impact gauge3.1%1.6%+1.4%
Drive Rush (cancel)33.9%33.4%+0.5%
Perfect Parry0.400.80-0.40
Drive Parry1.501.89-0.39
Got Punish Countered0.400.09+0.31
Punish Counters landed0.400.12+0.28
Throw techs0.700.43+0.27
Drive Impact0.400.21+0.19
Throws2.302.49-0.19
Drive Reversal0.000.17-0.17
Stuns landed0.000.07-0.07
Throw parries0.200.26-0.06
Got stunned0.000.05-0.05
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Terry · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.4 · reference 0.13

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.4 · reference 0.13
    • Got Punish Countered: profile 0.4 · reference 0.09
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.22

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.22
    • Drive Impact gauge: profile 3.1% · reference 1.6%
  3. Review defensive decisions

    Drive Parry: profile 1.5 · reference 1.84

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1.5 · reference 1.84
    • Perfect Parry: profile 0.4 · reference 0.73
    • Drive Reversal: profile 0 · reference 0.23

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.4 · reference 0.09

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.4 · reference 0.09
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.22

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.22
    • Drive Impact gauge: profile 3.1% · reference 1.6%
  3. Test the close-range pattern

    Throw techs: profile 0.7 · reference 0.37

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 0.7 · reference 0.37
    • Got thrown: profile 4 · reference 2.18

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 51 of 51 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
31games
Losses
20games
Draws
0games
Games
51games
Win rate (draw = half win)
60.78%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

2 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 2 rows on page 1; 2 rows total.
CharacterMRMR pointsLPLP pointsDetails
Luke0-1
Details for Current saved character ratings, row 1
Character ID
2
Terry015,482
Details for Current saved character ratings, row 2
Character ID
27
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage