Latest game
Abto6yc
None
Ranked MR
31 local · 434 imported · 465 on chart · 63 battles stored
Not enough ranked MR points in this range yet.
Playstyle reference
Habits vs top 30 Alex
Benchmark refreshed Sep 14, 2026, 4:24 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | Abto6yc | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| Drive Rush (cancel) | 27.1% | 33.2% | -6.0% | |
| SA3 | 19.8% | 25.2% | -5.4% | |
| CA | 13.6% | 8.3% | +5.3% | |
| Corner pressure | 5.80 | 10.07 | -4.27 | |
| Drive Impact gauge | 6.1% | 2.0% | +4.1% | |
| Drive Rush (parry) | 7.1% | 8.2% | -1.1% | |
| Drive Arts | 12.3% | 13.2% | -1.0% | |
| Drive Reversal | 1.30 | 0.43 | +0.87 | |
| SA1 | 39.5% | 38.9% | +0.6% | |
| Drive Guard | 13.6% | 14.0% | -0.5% | |
| Drive Impact | 0.70 | 0.23 | +0.47 | |
| Throws | 1.80 | 2.24 | -0.44 | |
| SA2 | 27.2% | 27.6% | -0.4% | |
| Drive Parry | 2.00 | 1.62 | +0.38 | |
| Time cornered | 9.20 | 9.50 | -0.30 | |
| Got Punish Countered | 0.40 | 0.11 | +0.29 | |
| Punish Counters landed | 0.40 | 0.14 | +0.26 | |
| Throw techs | 0.30 | 0.51 | -0.21 | |
| Got thrown | 2.00 | 2.18 | -0.18 | |
| Perfect Parry | 0.50 | 0.64 | -0.14 | |
| Throw parries | 0.20 | 0.27 | -0.07 | |
| Got stunned | 0.10 | 0.04 | +0.06 | |
| Stuns landed | 0.10 | 0.10 | +0.00 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Official win rates
| Record | |||
|---|---|---|---|
| Alex | 607W · 495L | 55.1% | 1,102 |
Play points
| Character | FG | Hub | WT | Total |
|---|---|---|---|---|
| Ryu | 270,996 | 0 | 0 | 270,996 |
| Alex | 151,913 | 0 | 0 | 151,913 |
| Marisa | 139,702 | 0 | 0 | 139,702 |
| C. Viper | 106,007 | 0 | 0 | 106,007 |
| Ed | 96,857 | 0 | 0 | 96,857 |
| Zangief | 77,901 | 0 | 0 | 77,901 |
| Sagat | 67,927 | 0 | 0 | 67,927 |
| Dee Jay | 53,155 | 100 | 316 | 53,571 |
| Manon | 49,979 | 0 | 0 | 49,979 |
| Edmond Honda | 11,524 | 0 | 0 | 11,524 |
| Luke | 0 | 0 | 175 | 175 |
| Chun-Li | 0 | 0 | 2 | 2 |
| Cammy | 1 | 0 | 0 | 1 |
Public data
Public statistics and datasets
Results from 63 of 63 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 37games
- Losses
- 26games
- Draws
- 0games
- Games
- 63games
- Win rate (draw = half win)
- 58.73%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
10 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 0 | -1 | Details for Current saved character ratings, row 1
|
| Manon | 0 | -1 | Details for Current saved character ratings, row 2
|
| Zangief | 0 | -1 | Details for Current saved character ratings, row 3
|
| Dee Jay | 0 | -1 | Details for Current saved character ratings, row 4
|
| Marisa | 0 | -1 | Details for Current saved character ratings, row 5
|
| Ed | 0 | -1 | Details for Current saved character ratings, row 6
|
| E. Honda | 0 | -1 | Details for Current saved character ratings, row 7
|
| Sagat | 0 | -1 | Details for Current saved character ratings, row 8
|
| C. Viper | 0 | -1 | Details for Current saved character ratings, row 9
|
| Alex | 1,655 | 198,159 | Details for Current saved character ratings, row 10
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.


