Ryu
Updated 1 week agoSteamSteamChinaChinaClub · SHoryukeNM100%

ANDY

Anyway, Here's a Hadoken
Rank 36
MR 1,521#181,199
Last 103–7-34Last 2010–10-1
Winrate
48%
23W · 25L · 48 stored
Ranked matches
48
selected mode
Wins
23
Ranked
Losses
25
Ranked
Peak MR
1,555
Ryu

Ranked MR · Ryu

48 local · 0 imported · 48 on chart · 100 battles stored

Latest game

VictoryCustom Room

Replay not requested
Ryu
ANDY · Ryu
Dee Jay
Opponent · Dee Jay大力水手v1

Playstyle reference

Habits vs top 30 Ryu

Benchmark refreshed Sep 14, 2026, 1:24 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ryu
ANDY’s Ryu benchmark

Compared with the average habits of the top 30 sampled Ryu players.

Shuto 2303 · Sahara 2231 · Tigger 2230 · hinao 2224 · SDUINJNKPAADQQE 2184 · +25 others

Largest absolute differences first23 habits
HabitANDYLegendsDifference LessLegendsMore
Drive Rush (cancel)20.9%38.7%-17.8%
SA117.2%34.2%-17.0%
SA350.5%37.6%+12.9%
Drive Guard20.5%11.3%+9.3%
Drive Rush (parry)12.8%5.8%+6.9%
CA15.2%8.9%+6.2%
Drive Arts24.7%18.8%+5.9%
Drive Impact gauge4.8%1.1%+3.7%
Drive Parry3.901.71+2.19
SA217.2%19.3%-2.1%
Throws1.302.29-0.99
Drive Impact0.700.16+0.54
Perfect Parry0.300.75-0.45
Punish Counters landed0.500.07+0.43
Corner pressure11.9011.48+0.42
Throw techs0.100.45-0.35
Got thrown1.802.07-0.27
Time cornered8.608.74-0.14
Got Punish Countered0.200.07+0.13
Drive Reversal0.000.11-0.11
Got stunned0.000.06-0.06
Stuns landed0.100.06+0.04
Throw parries0.200.22-0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ryu · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.5 · reference 0.1

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.5 · reference 0.1
    • Got Punish Countered: profile 0.2 · reference 0.07
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.7 · reference 0.19

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.7 · reference 0.19
    • Drive Impact gauge: profile 4.8% · reference 1.4%
  3. Review close-range choices

    Throws: profile 1.3 · reference 2.37

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 1.3 · reference 2.37
    • Throw techs: profile 0.1 · reference 0.45
    • Got thrown: profile 1.8 · reference 2.04

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.7 · reference 0.19

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.7 · reference 0.19
    • Drive Impact gauge: profile 4.8% · reference 1.4%
  2. Probe defense before committing

    Drive Parry: profile 3.9 · reference 1.8

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 3.9 · reference 1.8
    • Perfect Parry: profile 0.3 · reference 0.69
    • Drive Reversal: profile 0 · reference 0.14
  3. Test the close-range pattern

    Throws: profile 1.3 · reference 2.37

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 1.3 · reference 2.37
    • Throw techs: profile 0.1 · reference 0.45
    • Got thrown: profile 1.8 · reference 2.04

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 100 of 100 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
49games
Losses
51games
Draws
0games
Games
100games
Win rate (draw = half win)
49%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

20 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 20 rows on page 1; 20 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu1,521138,470
Details for Current saved character ratings, row 1
Character ID
1
Luke0-1
Details for Current saved character ratings, row 2
Character ID
2
Chun-Li0-1
Details for Current saved character ratings, row 3
Character ID
4
Zangief0-1
Details for Current saved character ratings, row 4
Character ID
6
JP0-1
Details for Current saved character ratings, row 5
Character ID
7
Dhalsim0-1
Details for Current saved character ratings, row 6
Character ID
8
Ken0-1
Details for Current saved character ratings, row 7
Character ID
10
Dee Jay0-1
Details for Current saved character ratings, row 8
Character ID
11
A.K.I.0-1
Details for Current saved character ratings, row 9
Character ID
13
Rashid0-1
Details for Current saved character ratings, row 10
Character ID
14
Juri0-1
Details for Current saved character ratings, row 11
Character ID
16
Marisa0-1
Details for Current saved character ratings, row 12
Character ID
17
Guile0-1
Details for Current saved character ratings, row 13
Character ID
18
Ed0-1
Details for Current saved character ratings, row 14
Character ID
19
E. Honda0-1
Details for Current saved character ratings, row 15
Character ID
20
Jamie0-1
Details for Current saved character ratings, row 16
Character ID
21
Akuma0-1
Details for Current saved character ratings, row 17
Character ID
22
M. Bison0-1
Details for Current saved character ratings, row 18
Character ID
26
C. Viper0-1
Details for Current saved character ratings, row 19
Character ID
30
Ingrid0-1
Details for Current saved character ratings, row 20
Character ID
32
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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