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RYALEX

Ranked MR · Ryu
263 local · 0 imported · 263 on chart · 361 battles stored
Not enough ranked MR points in this range yet.
Playstyle reference
Habits vs top — Ryu
Loading Ryu…
Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Alex · Latest 100
What to improve
Find the cause of punish events
Punish Counters landed: profile 0.2 · reference 0.12
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Punish Counters landed: profile 0.2 · reference 0.12
- Got Punish Countered: profile 0.2 · reference 0.12
Review defensive decisions
Drive Parry: profile 0.7 · reference 1.63
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Parry: profile 0.7 · reference 1.63
- Perfect Parry: profile 0.1 · reference 0.7
- Drive Reversal: profile 0.2 · reference 0.47
Trace how you lose or gain space
Corner pressure: profile 6.2 · reference 9.01
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Corner pressure: profile 6.2 · reference 9.01
- Time cornered: profile 8.9 · reference 9.88
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Test the Drive Impact tendency
Drive Impact: profile 0.3 · reference 0.2
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.3 · reference 0.2
Probe defense before committing
Drive Parry: profile 0.7 · reference 1.63
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Parry: profile 0.7 · reference 1.63
- Perfect Parry: profile 0.1 · reference 0.7
- Drive Reversal: profile 0.2 · reference 0.47
Build pressure without overextending
Corner pressure: profile 6.2 · reference 9.01
Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.
Try thisTest one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.
Supporting stats
- Corner pressure: profile 6.2 · reference 9.01
- Time cornered: profile 8.9 · reference 9.88
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free
Public data
Public statistics and datasets
Results from 361 of 361 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 177games
- Losses
- 184games
- Draws
- 0games
- Games
- 361games
- Win rate (draw = half win)
- 49.03%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
28 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 1,500 | 26,021 | Details for Current saved character ratings, row 1
|
| Luke | 1,338 | 26,358 | Details for Current saved character ratings, row 2
|
| Kimberly | 0 | -1 | Details for Current saved character ratings, row 3
|
| Chun-Li | 0 | -1 | Details for Current saved character ratings, row 4
|
| Manon | 0 | -1 | Details for Current saved character ratings, row 5
|
| Zangief | 0 | 21,545 | Details for Current saved character ratings, row 6
|
| JP | 0 | 19,911 | Details for Current saved character ratings, row 7
|
| Dhalsim | 0 | -1 | Details for Current saved character ratings, row 8
|
| Cammy | 0 | 23,690 | Details for Current saved character ratings, row 9
|
| Ken | 1,321 | 53,476 | Details for Current saved character ratings, row 10
|
| Dee Jay | 0 | 15,413 | Details for Current saved character ratings, row 11
|
| Lily | 0 | -1 | Details for Current saved character ratings, row 12
|
| A.K.I. | 0 | -1 | Details for Current saved character ratings, row 13
|
| Rashid | 0 | -1 | Details for Current saved character ratings, row 14
|
| Blanka | 0 | 23,926 | Details for Current saved character ratings, row 15
|
| Juri | 1,500 | 25,027 | Details for Current saved character ratings, row 16
|
| Marisa | 0 | -1 | Details for Current saved character ratings, row 17
|
| Guile | 1,428 | 27,294 | Details for Current saved character ratings, row 18
|
| Ed | 0 | 20,080 | Details for Current saved character ratings, row 19
|
| E. Honda | 0 | -1 | Details for Current saved character ratings, row 20
|
| Jamie | 1,413 | 26,491 | Details for Current saved character ratings, row 21
|
| Akuma | 1,443 | 27,480 | Details for Current saved character ratings, row 22
|
| Sagat | 1,410 | 27,611 | Details for Current saved character ratings, row 23
|
| M. Bison | 0 | 23,530 | Details for Current saved character ratings, row 24
|
| Terry | 1,500 | 25,025 | Details for Current saved character ratings, row 25
|
| C. Viper | 0 | 19,817 | Details for Current saved character ratings, row 26
|
| Alex | 1,384 | 62,129 | Details for Current saved character ratings, row 27
|
| Random | 0 | 22,560 | Details for Current saved character ratings, row 28
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

