Ryu
Updated 1 day agoCrossPlatformCrossPlatformJapanJapanClub · EDtakoichiM100%

ALEX

You're Pretty Weak
Rank 36
MR 1,500#262,729
Last 107–3+24Last 2012–8+22
Winrate
48%
159W · 169L · 328 stored
Ranked matches
328
selected mode
Wins
159
Ranked
Losses
169
Ranked
Peak MR
1,500
Ryu

Ranked MR · Ryu

263 local · 0 imported · 263 on chart · 361 battles stored

Not enough ranked MR points in this range yet.

Latest game

VictoryRanked

Replay not requested
Alex
ALEX · Alex
Dee Jay
Opponent · Dee Jaysasami

Playstyle reference

Habits vs top — Ryu

Loading Ryu…

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Alex · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.12

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.12
    • Got Punish Countered: profile 0.2 · reference 0.12
  2. Review defensive decisions

    Drive Parry: profile 0.7 · reference 1.63

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.7 · reference 1.63
    • Perfect Parry: profile 0.1 · reference 0.7
    • Drive Reversal: profile 0.2 · reference 0.47
  3. Trace how you lose or gain space

    Corner pressure: profile 6.2 · reference 9.01

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 6.2 · reference 9.01
    • Time cornered: profile 8.9 · reference 9.88

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.2

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.2
  2. Probe defense before committing

    Drive Parry: profile 0.7 · reference 1.63

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 0.7 · reference 1.63
    • Perfect Parry: profile 0.1 · reference 0.7
    • Drive Reversal: profile 0.2 · reference 0.47
  3. Build pressure without overextending

    Corner pressure: profile 6.2 · reference 9.01

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 6.2 · reference 9.01
    • Time cornered: profile 8.9 · reference 9.88

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 361 of 361 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
177games
Losses
184games
Draws
0games
Games
361games
Win rate (draw = half win)
49.03%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

28 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 28 rows on page 1; 28 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu1,50026,021
Details for Current saved character ratings, row 1
Character ID
1
Luke1,33826,358
Details for Current saved character ratings, row 2
Character ID
2
Kimberly0-1
Details for Current saved character ratings, row 3
Character ID
3
Chun-Li0-1
Details for Current saved character ratings, row 4
Character ID
4
Manon0-1
Details for Current saved character ratings, row 5
Character ID
5
Zangief021,545
Details for Current saved character ratings, row 6
Character ID
6
JP019,911
Details for Current saved character ratings, row 7
Character ID
7
Dhalsim0-1
Details for Current saved character ratings, row 8
Character ID
8
Cammy023,690
Details for Current saved character ratings, row 9
Character ID
9
Ken1,32153,476
Details for Current saved character ratings, row 10
Character ID
10
Dee Jay015,413
Details for Current saved character ratings, row 11
Character ID
11
Lily0-1
Details for Current saved character ratings, row 12
Character ID
12
A.K.I.0-1
Details for Current saved character ratings, row 13
Character ID
13
Rashid0-1
Details for Current saved character ratings, row 14
Character ID
14
Blanka023,926
Details for Current saved character ratings, row 15
Character ID
15
Juri1,50025,027
Details for Current saved character ratings, row 16
Character ID
16
Marisa0-1
Details for Current saved character ratings, row 17
Character ID
17
Guile1,42827,294
Details for Current saved character ratings, row 18
Character ID
18
Ed020,080
Details for Current saved character ratings, row 19
Character ID
19
E. Honda0-1
Details for Current saved character ratings, row 20
Character ID
20
Jamie1,41326,491
Details for Current saved character ratings, row 21
Character ID
21
Akuma1,44327,480
Details for Current saved character ratings, row 22
Character ID
22
Sagat1,41027,611
Details for Current saved character ratings, row 23
Character ID
25
M. Bison023,530
Details for Current saved character ratings, row 24
Character ID
26
Terry1,50025,025
Details for Current saved character ratings, row 25
Character ID
27
C. Viper019,817
Details for Current saved character ratings, row 26
Character ID
30
Alex1,38462,129
Details for Current saved character ratings, row 27
Character ID
31
Random022,560
Details for Current saved character ratings, row 28
Character ID
254
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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