Dee Jay
Updated 3 hours agoSteamSteamOtherOtherClub · NamaMomijiC100%

56sk

Let's Groove!
Rank 36MR 1,550#141,878
Last 107–3+32Last 2010–10+1
Winrate
51%
120W · 115L · 235 stored
Ranked matches
235
selected mode
Wins
120
Ranked
Losses
115
Ranked
Peak MR
1,575
Dee Jay

Ranked MR · Dee Jay

235 local · 0 imported · 235 on chart · 396 battles stored

Latest game

VictoryCasual

Replay not requested
Dee Jay
56sk · Dee Jay
Juri
Opponent · Juri@お屠蘇

Playstyle reference

Habits vs top 30 Dee Jay

Benchmark refreshed Sep 11, 2026, 10:15 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Dee Jay
56sk’s Dee Jay benchmark

Compared with the average habits of the top 30 sampled Dee Jay players.

tomorock21 2244 · @Sycom|zabutonn 2228 · Naza 2221 · ネコ派です_ 2214 · Asuka 2162 · +25 others

Largest absolute differences first23 habits
Habit56skLegendsDifference LessLegendsMore
SA19.4%36.2%-26.8%
SA347.2%33.8%+13.4%
SA234.0%21.3%+12.6%
Drive Rush (cancel)10.9%23.0%-12.1%
Drive Rush (parry)11.6%8.9%+2.7%
Drive Arts27.1%24.7%+2.4%
Drive Impact gauge3.9%1.8%+2.1%
Time cornered7.709.11-1.41
Drive Parry0.501.76-1.26
Drive Guard13.8%15.1%-1.3%
Throws3.202.38+0.82
CA9.4%8.7%+0.7%
Perfect Parry0.100.57-0.47
Throw parries0.500.25+0.25
Throw techs0.200.43-0.23
Drive Reversal0.400.19+0.21
Got thrown2.002.20-0.20
Corner pressure12.4012.23+0.17
Got stunned0.000.07-0.07
Drive Impact0.200.24-0.04
Punish Counters landed0.100.13-0.03
Stuns landed0.100.07+0.03
Got Punish Countered0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Dee Jay · Latest 100

What to improve

  1. Review defensive decisions

    Perfect Parry: profile 0.1 · reference 0.55

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.1 · reference 0.55
    • Drive Parry: profile 0.3 · reference 1.54
    • Drive Reversal: profile 0.1 · reference 0.19
  2. Review close-range choices

    Throw techs: profile 0.2 · reference 0.44

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.2 · reference 0.44
    • Throws: profile 2.9 · reference 2.49
    • Got thrown: profile 2.1 · reference 2.12
  3. Trace how you lose or gain space

    Corner pressure: profile 9.4 · reference 12.84

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 9.4 · reference 12.84
    • Time cornered: profile 7.2 · reference 8.3

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Ingrid: 9 wins in 33 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ingrid: 9 wins in 33 games
    • vs Zangief: 9 wins in 20 games
    • vs JP: 12 wins in 26 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 52 wins in 100 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 52 wins in 100 games
  3. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.22

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.22
    • Drive Impact gauge: profile 2.4% · reference 1.8%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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