Luke
Updated 4 hours agoSteamSteamJapanJapanC100%

10heart

You've Got This, Juri!
Rank 36MR 1,532#169,703
Last 105–5-2Last 2010–10-2
Winrate
50%
23W · 23L · 46 stored
Ranked matches
46
selected mode
Wins
23
Ranked
Losses
23
Ranked
Peak MR
1,560
Luke

Ranked MR · Luke

46 local · 0 imported · 46 on chart · 105 battles stored

Latest game

VictoryRanked

Replay not requested
Luke
10heart · Luke
Marisa
Opponent · Marisamisso

Playstyle reference

Habits vs top 30 Luke

Benchmark refreshed Sep 14, 2026, 4:27 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Luke
10heart’s Luke benchmark

Compared with the average habits of the top 30 sampled Luke players.

jazzzzy 2275 · kuromame 2251 · ChrisWong 2223 · watyawacha 2212 · コウキ_ルーク使いの人 2206 · +25 others

Largest absolute differences first23 habits
Habit10heartLegendsDifference LessLegendsMore
SA143.5%30.0%+13.5%
SA214.1%26.9%-12.8%
Drive Arts3.9%16.3%-12.4%
Corner pressure9.1013.81-4.71
Time cornered13.508.85+4.65
Drive Rush (cancel)32.4%37.0%-4.6%
SA329.4%33.7%-4.3%
Drive Guard17.5%13.7%+3.8%
CA12.9%9.4%+3.5%
Drive Rush (parry)10.9%7.7%+3.1%
Got thrown3.802.11+1.69
Drive Impact gauge1.1%1.4%-0.3%
Perfect Parry1.000.77+0.23
Throw techs0.300.46-0.16
Throws2.202.35-0.15
Drive Parry2.001.87+0.13
Throw parries0.100.21-0.11
Punish Counters landed0.200.10+0.10
Stuns landed0.000.08-0.08
Got stunned0.100.07+0.03
Drive Reversal0.200.22-0.02
Got Punish Countered0.100.09+0.01
Drive Impact0.200.20+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Luke · Latest 100

What to improve

  1. Trace how you lose or gain space

    Time cornered: profile 13.5 · reference 8.85

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 13.5 · reference 8.85
    • Corner pressure: profile 9.1 · reference 13.81
  2. Review defensive decisions

    Got thrown: profile 3.8 · reference 2.11

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Got thrown: profile 3.8 · reference 2.11
    • Throw techs: profile 0.3 · reference 0.46
  3. Give each meter spend a purpose

    Drive Guard: profile 17.5% · reference 13.7%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Guard: profile 17.5% · reference 13.7%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 14, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Test the close-range pattern

    Throw techs: profile 0.3 · reference 0.46

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 0.3 · reference 0.46
    • Got thrown: profile 3.8 · reference 2.11
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 23 wins in 46 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 23 wins in 46 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 14, 2026 · AI: nex-agi/nex-n2.5-mini:free

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