Ken
Updated 21 hours agoSteamSteamJapanJapanC100%

1000

Let's Do This
Rank 36
MR 1,502#254,302
Last 107–3+32Last 2014–6+63
Winrate
50%
111W · 112L · 223 stored
Ranked matches
223
selected mode
Wins
111
Ranked
Losses
112
Ranked
Peak MR
1,556
Ken

Ranked MR · Ken

223 local · 946 imported · 1097 on chart · 223 battles stored

Latest game

VictoryRanked

Replay not requested
Ken
1000 · Ken
Luke
Opponent · Lukearia

Playstyle reference

Habits vs top 30 Ken

Benchmark refreshed Sep 11, 2026, 7:22 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ken
1000’s Ken benchmark

Compared with the average habits of the top 30 sampled Ken players.

shion 2255 · orarin 2235 · ゴトーー 2215 · naruo 2185 · 一瞬一瞬 2177 · +25 others

Largest absolute differences first23 habits
Habit1000LegendsDifference LessLegendsMore
SA373.8%35.8%+38.0%
SA12.4%27.3%-24.9%
SA22.4%25.9%-23.5%
Drive Arts32.9%14.9%+17.9%
Drive Rush (cancel)25.7%38.2%-12.5%
CA21.4%11.0%+10.4%
Drive Guard6.6%12.7%-6.2%
Corner pressure7.2013.12-5.92
Drive Rush (parry)3.1%6.8%-3.7%
Drive Impact gauge0.4%1.4%-1.0%
Time cornered9.808.95+0.85
Drive Parry1.101.89-0.79
Perfect Parry0.200.84-0.64
Throw techs0.100.44-0.34
Throws2.302.57-0.27
Got thrown2.002.26-0.26
Got Punish Countered0.200.08+0.12
Drive Impact0.100.19-0.09
Stuns landed0.000.07-0.07
Got stunned0.100.05+0.05
Drive Reversal0.200.23-0.03
Throw parries0.200.21-0.01
Punish Counters landed0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ken · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.08
  2. Trace how you lose or gain space

    Time cornered: profile 10.4 · reference 8.75

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 10.4 · reference 8.75
  3. Review close-range choices

    Got thrown: profile 2.6 · reference 2.26

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Got thrown: profile 2.6 · reference 2.26

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Test the close-range pattern

    Throw techs: profile 0.2 · reference 0.45

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 0.2 · reference 0.45
    • Got thrown: profile 2.6 · reference 2.26
  2. Probe defense before committing

    Drive Reversal: profile 0.3 · reference 0.19

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.3 · reference 0.19

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: nex-agi/nex-n2.5-mini:free

Public data

Public statistics and datasets

Results from 223 of 223 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
111games
Losses
112games
Draws
0games
Games
223games
Win rate (draw = half win)
49.78%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

2 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 2 rows on page 1; 2 rows total.
CharacterMRMR pointsLPLP pointsDetails
Cammy0-1
Details for Current saved character ratings, row 1
Character ID
9
Ken1,502288,403
Details for Current saved character ratings, row 2
Character ID
10
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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