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KE1000

Ranked MR · Ken
223 local · 946 imported · 1097 on chart · 223 battles stored
Playstyle reference
Habits vs top 30 Ken
Benchmark refreshed Sep 11, 2026, 7:22 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | 1000 | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA3 | 73.8% | 35.8% | +38.0% | |
| SA1 | 2.4% | 27.3% | -24.9% | |
| SA2 | 2.4% | 25.9% | -23.5% | |
| Drive Arts | 32.9% | 14.9% | +17.9% | |
| Drive Rush (cancel) | 25.7% | 38.2% | -12.5% | |
| CA | 21.4% | 11.0% | +10.4% | |
| Drive Guard | 6.6% | 12.7% | -6.2% | |
| Corner pressure | 7.20 | 13.12 | -5.92 | |
| Drive Rush (parry) | 3.1% | 6.8% | -3.7% | |
| Drive Impact gauge | 0.4% | 1.4% | -1.0% | |
| Time cornered | 9.80 | 8.95 | +0.85 | |
| Drive Parry | 1.10 | 1.89 | -0.79 | |
| Perfect Parry | 0.20 | 0.84 | -0.64 | |
| Throw techs | 0.10 | 0.44 | -0.34 | |
| Throws | 2.30 | 2.57 | -0.27 | |
| Got thrown | 2.00 | 2.26 | -0.26 | |
| Got Punish Countered | 0.20 | 0.08 | +0.12 | |
| Drive Impact | 0.10 | 0.19 | -0.09 | |
| Stuns landed | 0.00 | 0.07 | -0.07 | |
| Got stunned | 0.10 | 0.05 | +0.05 | |
| Drive Reversal | 0.20 | 0.23 | -0.03 | |
| Throw parries | 0.20 | 0.21 | -0.01 | |
| Punish Counters landed | 0.10 | 0.10 | -0.00 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Ken · Latest 100
What to improve
Find the cause of punish events
Got Punish Countered: profile 0.2 · reference 0.08
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0.2 · reference 0.08
Trace how you lose or gain space
Time cornered: profile 10.4 · reference 8.75
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Time cornered: profile 10.4 · reference 8.75
Review close-range choices
Got thrown: profile 2.6 · reference 2.26
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Got thrown: profile 2.6 · reference 2.26
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 8, 2026 · AI: nex-agi/nex-n2.5-mini:free
How to beat this player
Test the close-range pattern
Throw techs: profile 0.2 · reference 0.45
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Throw techs: profile 0.2 · reference 0.45
- Got thrown: profile 2.6 · reference 2.26
Probe defense before committing
Drive Reversal: profile 0.3 · reference 0.19
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Reversal: profile 0.3 · reference 0.19
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 8, 2026 · AI: nex-agi/nex-n2.5-mini:free
Public data
Public statistics and datasets
Results from 223 of 223 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 111games
- Losses
- 112games
- Draws
- 0games
- Games
- 223games
- Win rate (draw = half win)
- 49.78%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
2 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Cammy | 0 | -1 | Details for Current saved character ratings, row 1
|
| Ken | 1,502 | 288,403 | Details for Current saved character ratings, row 2
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

