Ed
Updated 3 days agoSteamSteamJapanJapanC100%

0218

Undying Light
Rank 36
MR 1,334#596,118
Last 103–7-30Last 209–11-15
Winrate
55%
121W · 99L · 220 stored
Ranked matches
220
selected mode
Wins
121
Ranked
Losses
99
Ranked
Peak MR
1,357
Ed

Ranked MR · Ed

220 local · 100 imported · 291 on chart · 220 battles stored

Latest game

DefeatRanked

Replay not requested
Ed
0218 · Ed
Cammy
Opponent · Cammyholly

Playstyle reference

Habits vs top 30 Ed

Benchmark refreshed Sep 16, 2026, 7:29 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ed
0218’s Ed benchmark

Compared with the average habits of the top 30 sampled Ed players.

あでりい 2268 · Sahara 2209 · ONYX | えびはら 2203 · IGZ ssm 2171 · Yassa 2151 · +25 others

Largest absolute differences first23 habits
Habit0218LegendsDifference LessLegendsMore
SA367.3%34.4%+32.9%
SA23.8%25.0%-21.1%
SA111.5%30.9%-19.4%
Drive Rush (cancel)26.6%35.3%-8.8%
CA17.3%9.7%+7.6%
Corner pressure6.6011.07-4.47
Drive Arts20.4%18.2%+2.2%
Drive Guard11.0%12.5%-1.5%
Time cornered10.709.71+0.99
Got thrown3.102.23+0.87
Throw techs1.000.57+0.43
Drive Parry1.301.68-0.38
Drive Impact gauge1.4%1.8%-0.3%
Perfect Parry0.400.72-0.32
Throws2.202.40-0.20
Drive Rush (parry)7.1%6.9%+0.1%
Drive Reversal0.100.17-0.07
Punish Counters landed0.200.13+0.07
Stuns landed0.000.05-0.05
Got stunned0.100.06+0.04
Drive Impact0.200.22-0.02
Got Punish Countered0.100.11-0.01
Throw parries0.200.20-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ed · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.3 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.3 · reference 0.11
  2. Review defensive decisions

    Drive Parry: profile 2.8 · reference 1.77

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 2.8 · reference 1.77
    • Perfect Parry: profile 0.6 · reference 0.76
    • Drive Reversal: profile 0.2 · reference 0.2
  3. Trace how you lose or gain space

    Corner pressure: profile 5.3 · reference 11.8

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 5.3 · reference 11.8
    • Time cornered: profile 10.9 · reference 9.53

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Punish Counters landed: profile 0.3 · reference 0.11

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Punish Counters landed: profile 0.3 · reference 0.11
  2. Probe defense before committing

    Drive Parry: profile 2.8 · reference 1.77

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 2.8 · reference 1.77
    • Perfect Parry: profile 0.6 · reference 0.76
    • Drive Reversal: profile 0.2 · reference 0.2
  3. Build pressure without overextending

    Corner pressure: profile 5.3 · reference 11.8

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 5.3 · reference 11.8
    • Time cornered: profile 10.9 · reference 9.53

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 220 of 220 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
121games
Losses
99games
Draws
0games
Games
220games
Win rate (draw = half win)
55%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

1 row

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 1 rows on page 1; 1 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ed1,334127,453
Details for Current saved character ratings, row 1
Character ID
19
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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