Latest game
ED0218

Ranked MR · Ed
220 local · 100 imported · 291 on chart · 220 battles stored
Playstyle reference
Habits vs top 30 Ed
Benchmark refreshed Sep 16, 2026, 7:29 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | 0218 | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA3 | 67.3% | 34.4% | +32.9% | |
| SA2 | 3.8% | 25.0% | -21.1% | |
| SA1 | 11.5% | 30.9% | -19.4% | |
| Drive Rush (cancel) | 26.6% | 35.3% | -8.8% | |
| CA | 17.3% | 9.7% | +7.6% | |
| Corner pressure | 6.60 | 11.07 | -4.47 | |
| Drive Arts | 20.4% | 18.2% | +2.2% | |
| Drive Guard | 11.0% | 12.5% | -1.5% | |
| Time cornered | 10.70 | 9.71 | +0.99 | |
| Got thrown | 3.10 | 2.23 | +0.87 | |
| Throw techs | 1.00 | 0.57 | +0.43 | |
| Drive Parry | 1.30 | 1.68 | -0.38 | |
| Drive Impact gauge | 1.4% | 1.8% | -0.3% | |
| Perfect Parry | 0.40 | 0.72 | -0.32 | |
| Throws | 2.20 | 2.40 | -0.20 | |
| Drive Rush (parry) | 7.1% | 6.9% | +0.1% | |
| Drive Reversal | 0.10 | 0.17 | -0.07 | |
| Punish Counters landed | 0.20 | 0.13 | +0.07 | |
| Stuns landed | 0.00 | 0.05 | -0.05 | |
| Got stunned | 0.10 | 0.06 | +0.04 | |
| Drive Impact | 0.20 | 0.22 | -0.02 | |
| Got Punish Countered | 0.10 | 0.11 | -0.01 | |
| Throw parries | 0.20 | 0.20 | -0.00 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Ed · Latest 100
What to improve
Find the cause of punish events
Punish Counters landed: profile 0.3 · reference 0.11
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Punish Counters landed: profile 0.3 · reference 0.11
Review defensive decisions
Drive Parry: profile 2.8 · reference 1.77
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Parry: profile 2.8 · reference 1.77
- Perfect Parry: profile 0.6 · reference 0.76
- Drive Reversal: profile 0.2 · reference 0.2
Trace how you lose or gain space
Corner pressure: profile 5.3 · reference 11.8
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Corner pressure: profile 5.3 · reference 11.8
- Time cornered: profile 10.9 · reference 9.53
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Look for a repeatable punish opportunity
Punish Counters landed: profile 0.3 · reference 0.11
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Punish Counters landed: profile 0.3 · reference 0.11
Probe defense before committing
Drive Parry: profile 2.8 · reference 1.77
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Parry: profile 2.8 · reference 1.77
- Perfect Parry: profile 0.6 · reference 0.76
- Drive Reversal: profile 0.2 · reference 0.2
Build pressure without overextending
Corner pressure: profile 5.3 · reference 11.8
Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.
Try thisTest one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.
Supporting stats
- Corner pressure: profile 5.3 · reference 11.8
- Time cornered: profile 10.9 · reference 9.53
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free
Public data
Public statistics and datasets
Results from 220 of 220 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 121games
- Losses
- 99games
- Draws
- 0games
- Games
- 220games
- Win rate (draw = half win)
- 55%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
1 rowScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ed | 1,334 | 127,453 | Details for Current saved character ratings, row 1
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

