Dee Jay
Updated 3 hours agoSteamSteamOtherOtherClub · EngineersC100%

翻弄する動きに磨きをかけるDJ

You've Got This, Juri!
Rank 36MR 1,700#34,447
Last 106–4+18Last 2013–7+49
Winrate
53%
153W · 136L · 289 stored
Ranked matches
289
selected mode
Wins
153
Ranked
Losses
136
Ranked
Peak MR
1,716
Dee Jay

Ranked MR · Dee Jay

289 local · 0 imported · 289 on chart · 289 battles stored

Latest game

VictoryRanked

Replay not requested
Dee Jay
翻弄する動きに磨きをかけるDJ · Dee Jay
Juri
Opponent · Juriあらら丸

Playstyle reference

Habits vs top 30 Dee Jay

Benchmark refreshed Sep 11, 2026, 10:15 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Dee Jay
翻弄する動きに磨きをかけるDJ’s Dee Jay benchmark

Compared with the average habits of the top 30 sampled Dee Jay players.

tomorock21 2244 · @Sycom|zabutonn 2228 · Naza 2221 · ネコ派です_ 2214 · Asuka 2162 · +25 others

Largest absolute differences first23 habits
Habit翻弄する動きに磨きをかけるDJLegendsDifference LessLegendsMore
SA260.2%21.3%+38.9%
SA38.4%33.8%-25.3%
Drive Rush (cancel)7.2%23.0%-15.7%
SA125.3%36.2%-10.9%
Drive Guard25.1%15.1%+10.1%
Drive Rush (parry)18.7%8.9%+9.8%
Drive Arts19.0%24.7%-5.7%
Corner pressure15.7012.23+3.47
CA6.0%8.7%-2.7%
Drive Impact gauge1.3%1.8%-0.5%
Time cornered8.909.11-0.21
Perfect Parry0.400.57-0.17
Drive Parry1.601.76-0.16
Drive Impact0.100.24-0.14
Got Punish Countered0.200.09+0.11
Stuns landed0.000.07-0.07
Throw techs0.500.43+0.07
Throw parries0.300.25+0.05
Punish Counters landed0.100.13-0.03
Got stunned0.100.07+0.03
Throws2.402.38+0.02
Drive Reversal0.200.19+0.01
Got thrown2.202.20-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Dee Jay · Latest 100

What to improve

  1. Give each meter spend a purpose

    SA2: profile 60.8% · reference 22%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 60.8% · reference 22%
    • SA1: profile 17.7% · reference 35.1%
    • CA: profile 1.3% · reference 9.2%
  2. Review defensive decisions

    Drive Parry: profile 2 · reference 1.54

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 2 · reference 1.54
    • Perfect Parry: profile 0.6 · reference 0.55
    • Drive Reversal: profile 0.1 · reference 0.19
  3. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.12

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.12
    • Got Punish Countered: profile 0.2 · reference 0.12

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Lily: 6 wins in 24 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Lily: 6 wins in 24 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 45 wins in 93 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 45 wins in 93 games
  3. Build pressure without overextending

    Corner pressure: profile 15.1 · reference 12.84

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 15.1 · reference 12.84
    • Time cornered: profile 10.7 · reference 8.3

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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