Ingrid
Updated 19 hours agoCrossPlatformCrossPlatformJapanJapanClub · KneeBazookaC100%

斬込隊長エイジ

SUSHIRO Fighter
Rank 36MR 1,507#226,769
Last 107–3+31Last 2014–6+65
Winrate
56%
48W · 38L · 86 stored
Ranked matches
86
selected mode
Wins
48
Ranked
Losses
38
Ranked
Peak MR
1,529
Ingrid

Ranked MR · Ingrid

86 local · 87 imported · 105 on chart · 95 battles stored

Latest game

VictoryRanked

Replay not requested
Ingrid
斬込隊長エイジ · Ingrid
C. Viper
Opponent · C. Viperhighway_pc

Playstyle reference

Habits vs top 30 Ingrid

Benchmark refreshed Sep 2, 2026, 4:15 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ingrid
斬込隊長エイジ’s Ingrid benchmark

Compared with the average habits of the top 30 sampled Ingrid players.

m1Ng 2192 · ふみじま あきお(63) 2153 · カンフーマスターpc 2124 · 硝子ドール 2118 · Pat.Q 2105 · +25 others

Largest absolute differences first23 habits
Habit斬込隊長エイジLegendsDifference LessLegendsMore
SA146.8%23.4%+23.4%
Drive Rush (cancel)47.0%25.3%+21.7%
SA236.1%57.0%-20.9%
Drive Arts14.8%27.5%-12.7%
Drive Guard3.2%12.2%-8.9%
Drive Rush (parry)0.8%7.4%-6.6%
Corner pressure8.7011.85-3.15
SA312.0%15.0%-3.0%
Throws3.602.31+1.29
Time cornered9.1010.23-1.13
Drive Impact gauge3.0%2.1%+0.8%
Drive Parry0.801.51-0.71
CA5.1%4.6%+0.5%
Got thrown2.602.13+0.47
Drive Reversal0.700.30+0.40
Perfect Parry0.100.50-0.40
Throw techs0.700.41+0.29
Got Punish Countered0.300.08+0.22
Got stunned0.200.06+0.14
Stuns landed0.000.14-0.14
Throw parries0.200.28-0.08
Punish Counters landed0.200.13+0.07
Drive Impact0.300.27+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ingrid · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.08
  2. Review defensive decisions

    Drive Reversal: profile 0.7 · reference 0.3

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0.7 · reference 0.3
  3. Give each meter spend a purpose

    SA1: profile 46.8% · reference 23.4%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA1: profile 46.8% · reference 23.4%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.3 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.08
  2. Probe defense before committing

    Drive Reversal: profile 0.7 · reference 0.3

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.7 · reference 0.3
  3. Adapt to the visible gauge

    SA1: profile 46.8% · reference 23.4%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • SA1: profile 46.8% · reference 23.4%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: dots-studio/dots-3-note-preview:free

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