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IN好きなVtuber発表ドラゴン
Ranked MR · Ingrid
824 local · 0 imported · 824 on chart · 1006 battles stored
Playstyle reference
Habits vs top 30 Ingrid
Benchmark refreshed Sep 2, 2026, 4:15 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | 好きなVtuber発表ドラゴン | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA1 | 38.9% | 23.4% | +15.5% | |
| SA2 | 42.9% | 57.0% | -14.2% | |
| Drive Arts | 19.2% | 27.5% | -8.3% | |
| Drive Guard | 20.3% | 12.2% | +8.2% | |
| Drive Rush (parry) | 13.1% | 7.4% | +5.8% | |
| SA3 | 12.7% | 15.0% | -2.3% | |
| Corner pressure | 13.90 | 11.85 | +2.05 | |
| Time cornered | 8.70 | 10.23 | -1.53 | |
| CA | 5.6% | 4.6% | +1.0% | |
| Drive Parry | 2.40 | 1.51 | +0.89 | |
| Drive Rush (cancel) | 26.1% | 25.3% | +0.8% | |
| Perfect Parry | 0.90 | 0.50 | +0.40 | |
| Got thrown | 1.90 | 2.13 | -0.23 | |
| Drive Reversal | 0.10 | 0.30 | -0.20 | |
| Throw techs | 0.60 | 0.41 | +0.19 | |
| Throws | 2.20 | 2.31 | -0.11 | |
| Drive Impact | 0.20 | 0.27 | -0.07 | |
| Stuns landed | 0.20 | 0.14 | +0.06 | |
| Got stunned | 0.00 | 0.06 | -0.06 | |
| Drive Impact gauge | 2.1% | 2.1% | -0.0% | |
| Punish Counters landed | 0.10 | 0.13 | -0.03 | |
| Got Punish Countered | 0.10 | 0.08 | +0.02 | |
| Throw parries | 0.30 | 0.28 | +0.02 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Ingrid · Latest 100
What to improve
Find the cause of punish events
Got Punish Countered: profile 0.1 · reference 0.08
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0.1 · reference 0.08
- Punish Counters landed: profile 0.2 · reference 0.13
Review defensive decisions
Drive Parry: profile 3.1 · reference 1.51
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Parry: profile 3.1 · reference 1.51
- Perfect Parry: profile 0.9 · reference 0.5
Trace how you lose or gain space
Time cornered: profile 8.8 · reference 10.23
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Time cornered: profile 8.8 · reference 10.23
- Corner pressure: profile 13.5 · reference 11.85
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free
How to beat this player
Probe defense before committing
Drive Parry: profile 3.1 · reference 1.51
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Parry: profile 3.1 · reference 1.51
- Perfect Parry: profile 0.9 · reference 0.5
Look for a repeatable punish opportunity
Got Punish Countered: profile 0.1 · reference 0.08
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Got Punish Countered: profile 0.1 · reference 0.08
- Punish Counters landed: profile 0.2 · reference 0.13
Separate a tendency from a one-off event
Recent stored ranked sample: 56 wins in 100 games
Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.
Try thisUse the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.
Supporting stats
- Recent stored ranked sample: 56 wins in 100 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

