JP
Updated 1 hour agoSteamSteamJapanJapanC100%

大守夢路@youtube

King of Nothing
Rank 36MR 1,470#405,279
Last 101–9-62Last 206–14-66
Winrate
46%
89W · 103L · 192 stored
Ranked matches
192
selected mode
Wins
89
Ranked
Losses
103
Ranked
Peak MR
1,540
JP

Ranked MR · JP

192 local · 0 imported · 192 on chart · 208 battles stored

Latest game

DefeatRanked

Replay not requested
JP
chiwawa · JP
M. Bison
Opponent · M. Bisonおがわたくみ

Playstyle reference

Habits vs top 30 JP

Benchmark refreshed Sep 3, 2026, 4:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

JP
大守夢路@youtube’s JP benchmark

Compared with the average habits of the top 30 sampled JP players.

takepi 2276 · 三田JP 2142 · あーるゆーおー 2134 · -DingChunQiu- 2121 · Nth Oniki 2110 · +25 others

Largest absolute differences first23 habits
Habit大守夢路@youtubeLegendsDifference LessLegendsMore
SA270.1%56.6%+13.5%
SA15.7%19.2%-13.5%
Drive Rush (cancel)34.1%23.1%+11.0%
Drive Arts24.0%32.1%-8.1%
Drive Guard7.5%12.8%-5.3%
Corner pressure7.3010.77-3.47
Drive Rush (parry)3.1%6.5%-3.4%
Drive Parry1.002.07-1.07
Time cornered12.7012.04+0.66
Drive Impact gauge2.8%2.1%+0.7%
Perfect Parry0.200.79-0.59
Throws2.501.97+0.53
Throw parries0.800.41+0.39
CA4.6%5.0%-0.4%
SA319.5%19.2%+0.4%
Drive Reversal0.400.13+0.27
Got Punish Countered0.300.08+0.22
Throw techs0.200.39-0.19
Stuns landed0.000.09-0.09
Punish Counters landed0.200.13+0.07
Got stunned0.100.04+0.06
Drive Impact0.400.34+0.06
Got thrown2.102.13-0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

JP · Latest 100

What to improve

  1. Review defensive decisions

    Perfect Parry: profile 0.1 · reference 0.79

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.1 · reference 0.79
  2. Trace how you lose or gain space

    Corner pressure: profile 6.7 · reference 10.77

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 6.7 · reference 10.77
    • Time cornered: profile 15.6 · reference 12.04
  3. Give each meter spend a purpose

    SA1: profile 7.7% · reference 19.2%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA1: profile 7.7% · reference 19.2%
    • SA2: profile 70.5% · reference 56.6%
    • SA3: profile 16.7% · reference 19.2%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Drive Reversal: profile 0.8 · reference 0.13

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.8 · reference 0.13
    • Perfect Parry: profile 0.1 · reference 0.79
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.34

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.34
    • Drive Impact gauge: profile 2.3% · reference 2.1%
  3. Use matchup records as scouting leads

    vs Yasmine: 52 wins in 130 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Yasmine: 52 wins in 130 games
    • vs Sagat: 15 wins in 29 games
    • vs Jamie: 48 wins in 90 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free