Latest game
JP大守夢路@youtube
Ranked MR · JP
192 local · 0 imported · 192 on chart · 208 battles stored
Playstyle reference
Habits vs top 30 JP
Benchmark refreshed Sep 3, 2026, 4:26 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | 大守夢路@youtube | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA2 | 70.1% | 56.6% | +13.5% | |
| SA1 | 5.7% | 19.2% | -13.5% | |
| Drive Rush (cancel) | 34.1% | 23.1% | +11.0% | |
| Drive Arts | 24.0% | 32.1% | -8.1% | |
| Drive Guard | 7.5% | 12.8% | -5.3% | |
| Corner pressure | 7.30 | 10.77 | -3.47 | |
| Drive Rush (parry) | 3.1% | 6.5% | -3.4% | |
| Drive Parry | 1.00 | 2.07 | -1.07 | |
| Time cornered | 12.70 | 12.04 | +0.66 | |
| Drive Impact gauge | 2.8% | 2.1% | +0.7% | |
| Perfect Parry | 0.20 | 0.79 | -0.59 | |
| Throws | 2.50 | 1.97 | +0.53 | |
| Throw parries | 0.80 | 0.41 | +0.39 | |
| CA | 4.6% | 5.0% | -0.4% | |
| SA3 | 19.5% | 19.2% | +0.4% | |
| Drive Reversal | 0.40 | 0.13 | +0.27 | |
| Got Punish Countered | 0.30 | 0.08 | +0.22 | |
| Throw techs | 0.20 | 0.39 | -0.19 | |
| Stuns landed | 0.00 | 0.09 | -0.09 | |
| Punish Counters landed | 0.20 | 0.13 | +0.07 | |
| Got stunned | 0.10 | 0.04 | +0.06 | |
| Drive Impact | 0.40 | 0.34 | +0.06 | |
| Got thrown | 2.10 | 2.13 | -0.03 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
JP · Latest 100
What to improve
Review defensive decisions
Perfect Parry: profile 0.1 · reference 0.79
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Perfect Parry: profile 0.1 · reference 0.79
Trace how you lose or gain space
Corner pressure: profile 6.7 · reference 10.77
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Corner pressure: profile 6.7 · reference 10.77
- Time cornered: profile 15.6 · reference 12.04
Give each meter spend a purpose
SA1: profile 7.7% · reference 19.2%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- SA1: profile 7.7% · reference 19.2%
- SA2: profile 70.5% · reference 56.6%
- SA3: profile 16.7% · reference 19.2%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Probe defense before committing
Drive Reversal: profile 0.8 · reference 0.13
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Reversal: profile 0.8 · reference 0.13
- Perfect Parry: profile 0.1 · reference 0.79
Test the Drive Impact tendency
Drive Impact: profile 0.4 · reference 0.34
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.4 · reference 0.34
- Drive Impact gauge: profile 2.3% · reference 2.1%
Use matchup records as scouting leads
vs Yasmine: 52 wins in 130 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Yasmine: 52 wins in 130 games
- vs Sagat: 15 wins in 29 games
- vs Jamie: 48 wins in 90 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

