Ken
Updated 1 day agoSteamSteamJapanJapanClub · NGSSF6C100%

卍佐野斬技郎卍

You've Got This, Juri!
Rank 36MR 1,627#58,260
Last 104–6-13Last 209–11-21
Winrate
53%
96W · 84L · 180 stored
Ranked matches
180
selected mode
Wins
96
Ranked
Losses
84
Ranked
Peak MR
1,667
Ken

Ranked MR · Ken

166 local · 48 imported · 198 on chart · 288 battles stored

Latest game

DefeatRanked

Replay not requested
Ken
卍佐野斬技郎卍 · Ken
Alex
Opponent · Alexkazu

Playstyle reference

Habits vs top 30 Ken

Benchmark refreshed Sep 11, 2026, 7:22 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ken
卍佐野斬技郎卍’s Ken benchmark

Compared with the average habits of the top 30 sampled Ken players.

shion 2255 · orarin 2235 · ゴトーー 2215 · naruo 2185 · 一瞬一瞬 2177 · +25 others

Largest absolute differences first23 habits
Habit卍佐野斬技郎卍LegendsDifference LessLegendsMore
SA358.9%35.8%+23.1%
SA26.8%25.9%-19.0%
SA120.5%27.3%-6.7%
Corner pressure9.4013.12-3.72
Drive Impact gauge4.4%1.4%+3.0%
CA13.7%11.0%+2.6%
Drive Guard11.0%12.7%-1.7%
Drive Rush (cancel)36.6%38.2%-1.6%
Drive Arts13.9%14.9%-1.1%
Time cornered9.608.95+0.65
Perfect Parry0.200.84-0.64
Throws2.102.57-0.47
Got thrown2.602.26+0.34
Drive Impact0.400.19+0.21
Drive Parry1.701.89-0.19
Throw techs0.300.44-0.14
Got Punish Countered0.200.08+0.12
Drive Rush (parry)6.7%6.8%-0.1%
Punish Counters landed0.200.10+0.10
Throw parries0.300.21+0.09
Drive Reversal0.300.23+0.07
Stuns landed0.000.07-0.07
Got stunned0.100.05+0.05
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ken · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.08
  2. Trace how you lose or gain space

    Time cornered: profile 10.1 · reference 8.95

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 10.1 · reference 8.95
    • Corner pressure: profile 8.6 · reference 13.12
  3. Review defensive decisions

    Perfect Parry: profile 0.2 · reference 0.84

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.2 · reference 0.84
    • Drive Reversal: profile 0.3 · reference 0.23
    • Drive Parry: profile 1.6 · reference 1.89

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.3 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.08
  2. Test the close-range pattern

    Got thrown: profile 2.4 · reference 2.26

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Got thrown: profile 2.4 · reference 2.26
    • Throw techs: profile 0.2 · reference 0.44
  3. Separate a tendency from a one-off event

    Recent stored ranked sample: 59 wins in 100 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 59 wins in 100 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free

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