Mai
Updated 4 hours agoSteamSteamJapanJapanM100%

ボンゴレビアンコ_YT配信中

Dangerous Impact
Rank 36MR 1,478#384,290
Last 104–6-18Last 206–8-17
Winrate
43%
6W · 8L · 14 stored
Ranked matches
14
selected mode
Wins
6
Ranked
Losses
8
Ranked
Peak MR
1,520
Mai

Ranked MR · Mai

14 local · 0 imported · 14 on chart · 14 battles stored

Latest game

VictoryRanked

Replay not requested
Mai
ボンゴレビアンコ_YT配信中 · Mai
Cammy
Opponent · Cammykenken

Playstyle reference

Habits vs top 30 Mai

Benchmark refreshed Sep 13, 2026, 7:18 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Mai
ボンゴレビアンコ_YT配信中’s Mai benchmark

Compared with the average habits of the top 30 sampled Mai players.

世界無二Ryukichi 2222 · ll Moke ll 2183 · Askey 2153 · sngv 2145 · 【ざぶ】 2136 · +25 others

Largest absolute differences first23 habits
Habitボンゴレビアンコ_YT配信中LegendsDifference LessLegendsMore
SA165.2%54.6%+10.6%
SA38.1%18.6%-10.5%
Drive Arts17.1%22.7%-5.7%
Drive Impact gauge3.9%1.3%+2.6%
Drive Rush (cancel)31.4%29.4%+2.1%
Corner pressure11.1012.99-1.89
Drive Guard15.3%13.4%+1.8%
CA5.2%6.6%-1.4%
SA221.5%20.2%+1.3%
Time cornered10.409.32+1.08
Throws1.902.49-0.59
Throw techs0.100.46-0.36
Perfect Parry0.400.70-0.30
Drive Rush (parry)7.7%7.5%+0.2%
Got Punish Countered0.200.07+0.13
Drive Impact0.300.19+0.11
Punish Counters landed0.200.10+0.10
Drive Reversal0.100.19-0.09
Got thrown2.302.23+0.07
Drive Parry1.801.87-0.07
Throw parries0.200.26-0.06
Stuns landed0.000.06-0.06
Got stunned0.000.05-0.05
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Mai · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.07
    • Punish Counters landed: profile 0.2 · reference 0.11
  2. Trace how you lose or gain space

    Time cornered: profile 10.4 · reference 9.06

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 10.4 · reference 9.06
    • Corner pressure: profile 11.1 · reference 13.25
  3. Review close-range choices

    Got thrown: profile 2.3 · reference 2.23

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Got thrown: profile 2.3 · reference 2.23
    • Throw techs: profile 0.1 · reference 0.47

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.19

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.19
    • Drive Impact gauge: profile 3.9% · reference 1.4%
  2. Probe defense before committing

    Perfect Parry: profile 0.4 · reference 0.73

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Perfect Parry: profile 0.4 · reference 0.73
    • Drive Reversal: profile 0.1 · reference 0.18
  3. Test the close-range pattern

    Throws: profile 1.9 · reference 2.44

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 1.9 · reference 2.44
    • Got thrown: profile 2.3 · reference 2.23

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free

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