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BLヘビの命はヘビーだ(最強)
Ranked MR · Blanka
138 local · 58 imported · 196 on chart · 228 battles stored
Playstyle reference
Habits vs top 30 Blanka
Benchmark refreshed Sep 12, 2026, 10:24 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | ヘビの命はヘビーだ(最強) | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA1 | 17.0% | 25.2% | -8.3% | |
| CA | 13.2% | 5.2% | +8.0% | |
| Drive Arts | 20.4% | 24.9% | -4.5% | |
| Drive Rush (cancel) | 30.5% | 26.9% | +3.6% | |
| SA3 | 17.0% | 14.8% | +2.2% | |
| SA2 | 52.8% | 54.8% | -1.9% | |
| Corner pressure | 10.70 | 12.16 | -1.46 | |
| Drive Guard | 14.0% | 12.7% | +1.3% | |
| Throws | 3.70 | 2.59 | +1.11 | |
| Got thrown | 2.80 | 2.01 | +0.79 | |
| Throw techs | 1.10 | 0.32 | +0.78 | |
| Drive Rush (parry) | 7.8% | 7.2% | +0.6% | |
| Time cornered | 10.00 | 9.41 | +0.59 | |
| Drive Reversal | 0.00 | 0.44 | -0.44 | |
| Drive Parry | 1.80 | 1.61 | +0.19 | |
| Drive Impact gauge | 1.6% | 1.7% | -0.1% | |
| Throw parries | 0.40 | 0.33 | +0.07 | |
| Got stunned | 0.10 | 0.06 | +0.04 | |
| Perfect Parry | 0.50 | 0.52 | -0.02 | |
| Drive Impact | 0.20 | 0.21 | -0.01 | |
| Stuns landed | 0.10 | 0.09 | +0.01 | |
| Punish Counters landed | 0.10 | 0.09 | +0.01 | |
| Got Punish Countered | 0.10 | 0.10 | +0.00 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Blanka · Latest 100
What to improve
Review close-range choices
Got thrown: profile 2.8 · reference 2.01
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Got thrown: profile 2.8 · reference 2.01
- Throw techs: profile 1.1 · reference 0.32
- Throws: profile 3.7 · reference 2.59
Review defensive decisions
Drive Reversal: profile 0 · reference 0.44
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Reversal: profile 0 · reference 0.44
- Drive Parry: profile 1.8 · reference 1.61
- Perfect Parry: profile 0.5 · reference 0.52
Give each meter spend a purpose
CA: profile 13.2% · reference 5.2%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- CA: profile 13.2% · reference 5.2%
- SA1: profile 17% · reference 25.2%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-pro:free
How to beat this player
Probe defense before committing
Got thrown: profile 2.8 · reference 2.01
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Got thrown: profile 2.8 · reference 2.01
- Throw techs: profile 1.1 · reference 0.32
Test the Drive Impact tendency
Drive Impact: profile 0.2 · reference 0.21
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.2 · reference 0.21
- Drive Impact gauge: profile 1.6% · reference 1.7%
Build pressure without overextending
Corner pressure: profile 10.7 · reference 12.16
Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.
Try thisTest one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.
Supporting stats
- Corner pressure: profile 10.7 · reference 12.16
- Time cornered: profile 10 · reference 9.41
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-pro:free

