Blanka
Updated 21 hours agoSteamSteamJapanJapanClub · BokuBLANKAchanC100%

ヘビの命はヘビーだ(最強)

Let's Do This
Rank 36MR 1,801#12,033
Last 107–3+41Last 2011–9+27
Winrate
49%
68W · 71L · 139 stored
Ranked matches
139
selected mode
Wins
68
Ranked
Losses
71
Ranked
Peak MR
1,801
Blanka

Ranked MR · Blanka

138 local · 58 imported · 196 on chart · 228 battles stored

Latest game

DefeatRanked

Replay not requested
Ingrid
ヘビの命はヘビーだ(最強) · Ingrid
M. Bison
Opponent · M. Bisonyou know

Playstyle reference

Habits vs top 30 Blanka

Benchmark refreshed Sep 12, 2026, 10:24 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Blanka
ヘビの命はヘビーだ(最強)’s Blanka benchmark

Compared with the average habits of the top 30 sampled Blanka players.

ぼんぎ( ^ω^) 2042 · へかとん 2040 · StarPlatinumKB 2040 · KEY_ 2038 · 音割れモモンガ 2031 · +25 others

Largest absolute differences first23 habits
Habitヘビの命はヘビーだ(最強)LegendsDifference LessLegendsMore
SA117.0%25.2%-8.3%
CA13.2%5.2%+8.0%
Drive Arts20.4%24.9%-4.5%
Drive Rush (cancel)30.5%26.9%+3.6%
SA317.0%14.8%+2.2%
SA252.8%54.8%-1.9%
Corner pressure10.7012.16-1.46
Drive Guard14.0%12.7%+1.3%
Throws3.702.59+1.11
Got thrown2.802.01+0.79
Throw techs1.100.32+0.78
Drive Rush (parry)7.8%7.2%+0.6%
Time cornered10.009.41+0.59
Drive Reversal0.000.44-0.44
Drive Parry1.801.61+0.19
Drive Impact gauge1.6%1.7%-0.1%
Throw parries0.400.33+0.07
Got stunned0.100.06+0.04
Perfect Parry0.500.52-0.02
Drive Impact0.200.21-0.01
Stuns landed0.100.09+0.01
Punish Counters landed0.100.09+0.01
Got Punish Countered0.100.10+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Blanka · Latest 100

What to improve

  1. Review close-range choices

    Got thrown: profile 2.8 · reference 2.01

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Got thrown: profile 2.8 · reference 2.01
    • Throw techs: profile 1.1 · reference 0.32
    • Throws: profile 3.7 · reference 2.59
  2. Review defensive decisions

    Drive Reversal: profile 0 · reference 0.44

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.44
    • Drive Parry: profile 1.8 · reference 1.61
    • Perfect Parry: profile 0.5 · reference 0.52
  3. Give each meter spend a purpose

    CA: profile 13.2% · reference 5.2%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • CA: profile 13.2% · reference 5.2%
    • SA1: profile 17% · reference 25.2%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Probe defense before committing

    Got thrown: profile 2.8 · reference 2.01

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Got thrown: profile 2.8 · reference 2.01
    • Throw techs: profile 1.1 · reference 0.32
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.21

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.21
    • Drive Impact gauge: profile 1.6% · reference 1.7%
  3. Build pressure without overextending

    Corner pressure: profile 10.7 · reference 12.16

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 10.7 · reference 12.16
    • Time cornered: profile 10 · reference 9.41

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-pro:free