JP
Updated 6 days agoSteamSteamJapanJapanClub · JPgatheringC97%

ブレイクプロミネンス

Because I'm Cute, Obviously!
Rank 36MR 1,699#32,301
Last 106–4+15Last 2012–8+30
Winrate
59%
62W · 43L · 105 stored
Ranked matches
105
selected mode
Wins
62
Ranked
Losses
43
Ranked
Peak MR
1,709
JP

Ranked MR · JP

105 local · 0 imported · 105 on chart · 109 battles stored

Latest game

DefeatRanked

Replay not requested
C. Viper
ブレイクプロミネンス · C. Viper
Kimberly
Opponent · KimberlycoA16

Playstyle reference

Habits vs top — JP

Loading JP…

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

JP · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.08
    • Punish Counters landed: profile 0.1 · reference 0.13
  2. Trace how you lose or gain space

    Corner pressure: profile 6.2 · reference 10.77

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 6.2 · reference 10.77
    • Time cornered: profile 15.3 · reference 12.04
  3. Give each meter spend a purpose

    SA2: profile 91.7% · reference 56.6%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 91.7% · reference 56.6%
    • SA3: profile 4.6% · reference 19.2%
    • CA: profile 2.8% · reference 5%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Perfect Parry: profile 0.3 · reference 0.79

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Perfect Parry: profile 0.3 · reference 0.79
    • Drive Parry: profile 1.6 · reference 2.07
  2. Build pressure without overextending

    Corner pressure: profile 6.2 · reference 10.77

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 6.2 · reference 10.77
    • Time cornered: profile 15.3 · reference 12.04
  3. Test the Drive Impact tendency

    Drive Impact gauge: profile 3.7% · reference 2.1%

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact gauge: profile 3.7% · reference 2.1%
    • Drive Impact: profile 0.5 · reference 0.34

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free