Luke
Updated 7 hours agoCrossPlatformCrossPlatformJapanJapanC100%

バッチャカマシン7号

Let's Do This
Rank 36MR 1,583#109,207
Last 104–6-17Last 209–11-13
Winrate
50%
181W · 184L · 365 stored
Ranked matches
365
selected mode
Wins
181
Ranked
Losses
184
Ranked
Peak MR
1,659
Luke

Ranked MR · Luke

365 local · 0 imported · 365 on chart · 369 battles stored

Latest game

VictoryRanked

Replay not requested
Luke
バッチャカマシン7号 · Luke
Dhalsim
Opponent · Dhalsimnew4

Playstyle reference

Habits vs top 30 Luke

Benchmark refreshed Sep 6, 2026, 10:21 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Luke
バッチャカマシン7号’s Luke benchmark

Compared with the average habits of the top 30 sampled Luke players.

watyawacha 2242 · noahtheprodigy 2242 · Modern hater 2207 · ChrisWong 2207 · kuromame 2205 · +25 others

Largest absolute differences first23 habits
Habitバッチャカマシン7号LegendsDifference LessLegendsMore
SA219.1%26.0%-6.9%
SA340.4%34.2%+6.3%
CA14.9%9.2%+5.7%
SA125.5%30.6%-5.1%
Corner pressure10.5013.55-3.05
Drive Rush (parry)10.4%7.6%+2.8%
Drive Rush (cancel)34.9%37.3%-2.5%
Drive Guard15.6%13.2%+2.4%
Drive Arts15.0%16.7%-1.7%
Drive Impact gauge2.6%1.4%+1.2%
Throws1.902.43-0.53
Perfect Parry0.200.69-0.49
Time cornered8.408.74-0.34
Drive Parry1.501.80-0.30
Got thrown1.802.01-0.21
Drive Reversal0.000.20-0.20
Throw techs0.500.37+0.13
Got stunned0.100.06+0.04
Got Punish Countered0.100.06+0.04
Stuns landed0.100.07+0.03
Throw parries0.200.22-0.02
Punish Counters landed0.100.08+0.02
Drive Impact0.200.19+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Luke · Latest 100

What to improve

  1. Review close-range choices

    Throw techs: profile 1.1 · reference 0.37

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 1.1 · reference 0.37
    • Throws: profile 3.2 · reference 2.43
    • Got thrown: profile 2.6 · reference 2.01
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.19

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.19
    • Drive Impact gauge: profile 3.3% · reference 1.4%
  3. Review defensive decisions

    Drive Parry: profile 2.3 · reference 1.8

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 2.3 · reference 1.8
    • Perfect Parry: profile 0.3 · reference 0.69
    • Drive Reversal: profile 0 · reference 0.2

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 1,387 wins in 2,773 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 1,387 wins in 2,773 games
    • vs Yasmine: 148 wins in 302 games
    • vs Ryu: 130 wins in 255 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free