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INノフスミ
Ranked MR · Ingrid
99 local · 0 imported · 99 on chart · 102 battles stored
Playstyle reference
Habits vs top 30 Ingrid
Benchmark refreshed Sep 2, 2026, 4:15 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | ノフスミ | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA2 | 24.4% | 57.0% | -32.7% | |
| SA3 | 28.2% | 15.0% | +13.2% | |
| SA1 | 34.6% | 23.4% | +11.2% | |
| CA | 12.8% | 4.6% | +8.2% | |
| Drive Rush (cancel) | 20.0% | 25.3% | -5.3% | |
| Drive Arts | 31.4% | 27.5% | +3.9% | |
| Corner pressure | 8.30 | 11.85 | -3.55 | |
| Drive Rush (parry) | 10.6% | 7.4% | +3.3% | |
| Drive Guard | 13.4% | 12.2% | +1.2% | |
| Time cornered | 11.10 | 10.23 | +0.87 | |
| Drive Parry | 1.00 | 1.51 | -0.51 | |
| Throw techs | 0.90 | 0.41 | +0.49 | |
| Perfect Parry | 0.10 | 0.50 | -0.40 | |
| Got Punish Countered | 0.30 | 0.08 | +0.22 | |
| Throws | 2.50 | 2.31 | +0.19 | |
| Throw parries | 0.10 | 0.28 | -0.18 | |
| Drive Impact gauge | 2.0% | 2.1% | -0.2% | |
| Drive Reversal | 0.40 | 0.30 | +0.10 | |
| Punish Counters landed | 0.20 | 0.13 | +0.07 | |
| Got thrown | 2.20 | 2.13 | +0.07 | |
| Got stunned | 0.10 | 0.06 | +0.04 | |
| Stuns landed | 0.10 | 0.14 | -0.04 | |
| Drive Impact | 0.30 | 0.27 | +0.03 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Ingrid · Latest 100
What to improve
Find the cause of punish events
Got Punish Countered: profile 0.3 · reference 0.08
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0.3 · reference 0.08
- Punish Counters landed: profile 0.2 · reference 0.13
Make Drive Impact a deliberate choice
Drive Impact: profile 0.3 · reference 0.27
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.3 · reference 0.27
- Drive Impact gauge: profile 2% · reference 2.1%
Trace how you lose or gain space
Corner pressure: profile 8.3 · reference 11.85
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Corner pressure: profile 8.3 · reference 11.85
- Time cornered: profile 11.1 · reference 10.23
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Probe defense before committing
Perfect Parry: profile 0.1 · reference 0.5
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Perfect Parry: profile 0.1 · reference 0.5
- Drive Parry: profile 1 · reference 1.51
Test the Drive Impact tendency
Drive Impact: profile 0.3 · reference 0.27
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.3 · reference 0.27
- Drive Impact gauge: profile 2% · reference 2.1%
Test the close-range pattern
Throw techs: profile 0.9 · reference 0.41
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Throw techs: profile 0.9 · reference 0.41
- Throws: profile 2.5 · reference 2.31
- Got thrown: profile 2.2 · reference 2.13
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

