Luke
Updated 1 week agoSteamSteamJapanJapanC100%

デュアルファング五十嵐

The Guild Authorizes This Hunt!
Rank 36MR 1,857#4,348
Last 106–4+13Last 207–6+6
Winrate
54%
7W · 6L · 13 stored
Ranked matches
13
selected mode
Wins
7
Ranked
Losses
6
Ranked
Peak MR
1,871
Luke

Ranked MR · Luke

12 local · 0 imported · 12 on chart · 139 battles stored

Latest game

DefeatCustom Room

Replay not requested
Akuma
デュアルファング五十嵐 · Akuma
Dee Jay
Opponent · Dee Jayどんぶりの盾

Playstyle reference

Habits vs top 30 Luke

Benchmark refreshed Sep 6, 2026, 10:21 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Luke
デュアルファング五十嵐’s Luke benchmark

Compared with the average habits of the top 30 sampled Luke players.

watyawacha 2242 · noahtheprodigy 2242 · Modern hater 2207 · ChrisWong 2207 · kuromame 2205 · +25 others

Largest absolute differences first23 habits
Habitデュアルファング五十嵐LegendsDifference LessLegendsMore
SA220.3%26.0%-5.8%
Drive Rush (cancel)41.9%37.3%+4.6%
Drive Arts13.0%16.7%-3.6%
Corner pressure16.6013.55+3.05
Drive Rush (parry)10.2%7.6%+2.5%
SA336.7%34.2%+2.5%
CA11.4%9.2%+2.2%
SA131.6%30.6%+1.0%
Drive Parry1.101.80-0.70
Drive Guard13.6%13.2%+0.4%
Perfect Parry0.300.69-0.39
Drive Impact gauge1.7%1.4%+0.3%
Time cornered9.008.74+0.26
Throws2.202.43-0.23
Throw techs0.600.37+0.23
Got Punish Countered0.200.06+0.14
Drive Reversal0.100.20-0.10
Got thrown2.102.01+0.09
Got stunned0.000.06-0.06
Stuns landed0.100.07+0.03
Throw parries0.200.22-0.02
Punish Counters landed0.100.08+0.02
Drive Impact0.200.19+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Luke · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.17

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.17
  2. Review defensive decisions

    Drive Parry: profile 1.1 · reference 1.82

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1.1 · reference 1.82
    • Perfect Parry: profile 0.3 · reference 0.71
    • Drive Reversal: profile 0.1 · reference 0.2
  3. Trace how you lose or gain space

    Corner pressure: profile 16.6 · reference 14.11

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 16.6 · reference 14.11
    • Time cornered: profile 9 · reference 8.66

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.06

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.06
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.17

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.17
  3. Probe defense before committing

    Drive Parry: profile 1.1 · reference 1.82

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 1.1 · reference 1.82
    • Perfect Parry: profile 0.3 · reference 0.71
    • Drive Reversal: profile 0.1 · reference 0.2

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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