Terry
Updated 1 week agoSteamSteamJapanJapanC100%

りんせい

The Big Boss
Rank 36MR 1,750#14,788
Last 102–1+10Last 202–1+10
Winrate
67%
2W · 1L · 3 stored
Ranked matches
3
selected mode
Wins
2
Ranked
Losses
1
Ranked
Peak MR
1,750
Terry

Ranked MR · Terry

3 local · 0 imported · 3 on chart · 201 battles stored

Latest game

VictoryBattle Hub

Replay not requested
Terry
りんせい · Terry
Alex
Opponent · Alexwani814

Playstyle reference

Habits vs top 30 Terry

Benchmark refreshed Sep 9, 2026, 7:23 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Terry
りんせい’s Terry benchmark

Compared with the average habits of the top 30 sampled Terry players.

kincho 2229 · なっつだよ 2210 · Yassa 2187 · ばやしこ|VLY 2181 · あ か た 2151 · +25 others

Largest absolute differences first23 habits
HabitりんせいLegendsDifference LessLegendsMore
SA161.3%33.6%+27.6%
SA315.3%32.8%-17.5%
SA211.7%24.5%-12.8%
Drive Rush (cancel)27.2%33.4%-6.2%
CA11.7%9.0%+2.7%
Drive Rush (parry)10.7%8.2%+2.5%
Time cornered11.109.65+1.45
Drive Arts15.2%16.3%-1.1%
Drive Parry0.901.89-0.99
Drive Reversal1.100.17+0.93
Drive Impact gauge2.5%1.6%+0.9%
Throws1.802.49-0.69
Perfect Parry0.300.80-0.50
Drive Guard14.6%14.3%+0.2%
Throw techs0.200.43-0.23
Got stunned0.200.05+0.15
Got Punish Countered0.200.09+0.11
Got thrown2.102.21-0.11
Corner pressure12.5012.45+0.05
Throw parries0.300.26+0.04
Stuns landed0.100.07+0.03
Punish Counters landed0.100.12-0.02
Drive Impact0.200.21-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Terry · Latest 100

What to improve

  1. Review defensive decisions

    Drive Reversal: profile 1.1 · reference 0.23

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 1.1 · reference 0.23
    • Perfect Parry: profile 0.3 · reference 0.73
  2. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.09
    • Punish Counters landed: profile 0.1 · reference 0.13
  3. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.22

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.22
    • Drive Impact gauge: profile 2.5% · reference 1.6%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Akuma: 18 wins in 38 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Akuma: 18 wins in 38 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free