Mai
Updated 1 week agoSteamSteamJapanJapanM100%

めうぴぃ

Thou Hast Witnessed the Power
Rank 36MR 1,295#562,705
Last 106–4+14Last 2011–9+16
Winrate
48%
38W · 42L · 80 stored
Ranked matches
80
selected mode
Wins
38
Ranked
Losses
42
Ranked
Peak MR
1,343
Mai

Ranked MR · Mai

80 local · 0 imported · 80 on chart · 80 battles stored

Latest game

VictoryRanked

Replay not requested
Mai
めうぴぃ · Mai
Yasmine
Opponent · Yasminetorn

Playstyle reference

Habits vs top 30 Mai

Benchmark refreshed Sep 13, 2026, 7:18 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Mai
めうぴぃ’s Mai benchmark

Compared with the average habits of the top 30 sampled Mai players.

世界無二Ryukichi 2222 · ll Moke ll 2183 · Askey 2153 · sngv 2145 · 【ざぶ】 2136 · +25 others

Largest absolute differences first23 habits
HabitめうぴぃLegendsDifference LessLegendsMore
SA169.1%54.6%+14.6%
SA210.5%20.2%-9.7%
Drive Arts32.0%22.7%+9.2%
Drive Rush (cancel)23.2%29.4%-6.1%
SA314.8%18.6%-3.8%
Drive Guard9.6%13.4%-3.8%
Time cornered6.809.32-2.52
Corner pressure10.6012.99-2.39
Throws3.702.49+1.21
Drive Parry0.801.87-1.07
CA5.6%6.6%-1.1%
Got thrown3.202.23+0.97
Perfect Parry0.100.70-0.60
Throw techs0.900.46+0.44
Drive Rush (parry)7.2%7.5%-0.2%
Drive Reversal0.000.19-0.19
Throw parries0.400.26+0.14
Got Punish Countered0.200.07+0.13
Drive Impact gauge1.2%1.3%-0.1%
Punish Counters landed0.000.10-0.10
Drive Impact0.100.19-0.09
Stuns landed0.000.06-0.06
Got stunned0.100.05+0.05
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Mai · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.08
    • Punish Counters landed: profile 0 · reference 0.11
  2. Review close-range choices

    Throws: profile 3.7 · reference 2.57

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 3.7 · reference 2.57
    • Got thrown: profile 3.2 · reference 2.11
    • Throw techs: profile 0.9 · reference 0.47
  3. Review defensive decisions

    Drive Reversal: profile 0 · reference 0.15

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.15

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Juri: 58 wins in 125 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Juri: 58 wins in 125 games
    • vs Zangief: 54 wins in 118 games
    • vs M. Bison: 29 wins in 95 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 38 wins in 78 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 38 wins in 78 games
  3. Test the Drive Impact tendency

    Drive Impact: profile 0.1 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.16
    • Drive Impact gauge: profile 1.2% · reference 1.2%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage