Blanka
Updated 2 days agoSteamSteamJapanJapanClub · WAKIGAKIHOUSEC100%

ぽるはぶちゃん

Fighting God
Rank 36MR 1,654#45,052
Last 104–6-11Last 209–11-6
Winrate
49%
101W · 105L · 206 stored
Ranked matches
206
selected mode
Wins
101
Ranked
Losses
105
Ranked
Peak MR
1,726
Blanka

Ranked MR · Blanka

206 local · 0 imported · 206 on chart · 210 battles stored

Latest game

VictoryRanked

Replay not requested
Blanka
ぽるはぶちゃん · Blanka
Ed
Opponent · Edga9taro

Playstyle reference

Habits vs top 30 Blanka

Benchmark refreshed Sep 12, 2026, 10:24 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Blanka
ぽるはぶちゃん’s Blanka benchmark

Compared with the average habits of the top 30 sampled Blanka players.

ぼんぎ( ^ω^) 2042 · へかとん 2040 · StarPlatinumKB 2040 · KEY_ 2038 · 音割れモモンガ 2031 · +25 others

Largest absolute differences first23 habits
HabitぽるはぶちゃんLegendsDifference LessLegendsMore
Drive Arts32.2%24.9%+7.3%
SA39.9%14.8%-4.9%
SA259.4%54.8%+4.6%
Corner pressure9.0012.16-3.16
SA127.7%25.2%+2.5%
Drive Rush (parry)4.9%7.2%-2.3%
CA3.0%5.2%-2.2%
Drive Guard11.3%12.7%-1.4%
Drive Impact gauge2.6%1.7%+0.9%
Time cornered9.909.41+0.49
Drive Parry2.101.61+0.49
Perfect Parry0.200.52-0.32
Drive Reversal0.300.44-0.14
Throw techs0.200.32-0.12
Throws2.702.59+0.11
Drive Rush (cancel)26.8%26.9%-0.1%
Got stunned0.100.06+0.04
Throw parries0.300.33-0.03
Drive Impact0.200.21-0.01
Stuns landed0.100.09+0.01
Punish Counters landed0.100.09+0.01
Got thrown2.002.01-0.01
Got Punish Countered0.100.10+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Blanka · Latest 100

What to improve

  1. Compare decisions across wins and losses

    Recent stored ranked sample: 53 wins in 100 games

    Choose two wins and two losses from the recent stored sample. Find one decision that changes between them; the record alone cannot explain why results changed.

    Try this

    Write down one specific decision to test in your next five games. Review whether you executed it and what happened, rather than judging the drill only by wins.

    Supporting stats
    • Recent stored ranked sample: 53 wins in 100 games
  2. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.09
    • Punish Counters landed: profile 0.2 · reference 0.1
  3. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.23

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.23
    • Drive Impact gauge: profile 4% · reference 1.8%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.09

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.09
    • Punish Counters landed: profile 0.2 · reference 0.1

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

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