Akuma
Updated 7 hours agoSteamSteamJapanJapanClub · LagusaKidsC100%

ひさかわバキバキ

I'm a Fighter
Rank 36MR 1,715#23,531
Last 105–5-6Last 2010–10-11
Winrate
51%
176W · 168L · 344 stored
Ranked matches
344
selected mode
Wins
176
Ranked
Losses
168
Ranked
Peak MR
1,754
Akuma

Ranked MR · Akuma

344 local · 230 imported · 505 on chart · 477 battles stored

Latest game

DefeatCustom Room

Replay not requested
Akuma
ひさかわバキバキ · Akuma
Alex
Opponent · Alexritto

Playstyle reference

Habits vs top 30 Akuma

Benchmark refreshed Sep 13, 2026, 7:27 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Akuma
ひさかわバキバキ’s Akuma benchmark

Compared with the average habits of the top 30 sampled Akuma players.

Naooonn 2213 · DaigoTheBeasTV 2204 · 一瞬一瞬 2158 · touwa 2114 · ドスバギイ 2113 · +25 others

Largest absolute differences first23 habits
HabitひさかわバキバキLegendsDifference LessLegendsMore
Drive Arts28.9%19.2%+9.7%
SA121.9%28.6%-6.7%
Drive Rush (cancel)26.1%32.7%-6.6%
CA16.4%9.9%+6.5%
SA227.4%22.8%+4.6%
SA334.2%38.7%-4.4%
Drive Rush (parry)10.4%7.4%+2.9%
Corner pressure10.2011.47-1.27
Throws1.802.74-0.94
Drive Parry0.801.65-0.85
Perfect Parry0.100.77-0.67
Got thrown1.502.09-0.59
Drive Guard13.6%13.1%+0.5%
Drive Reversal0.000.20-0.20
Throw techs0.300.45-0.15
Drive Impact gauge1.4%1.5%-0.1%
Stuns landed0.100.03+0.07
Got stunned0.100.04+0.06
Time cornered8.608.55+0.05
Throw parries0.300.27+0.03
Punish Counters landed0.100.13-0.03
Got Punish Countered0.100.09+0.01
Drive Impact0.200.20-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Akuma · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.07
    • Punish Counters landed: profile 0.2 · reference 0.11
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.21

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.21
    • Drive Impact gauge: profile 3.6% · reference 1.4%
  3. Review defensive decisions

    Drive Parry: profile 1.5 · reference 1.79

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1.5 · reference 1.79
    • Perfect Parry: profile 0.3 · reference 0.8
    • Drive Reversal: profile 0 · reference 0.22

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 596 wins in 1,172 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 596 wins in 1,172 games
    • vs JP: 82 wins in 167 games
    • vs Luke: 65 wins in 113 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 28 wins in 60 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 28 wins in 60 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

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