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RAでぃーこん
Ranked MR · Rashid
51 local · 0 imported · 51 on chart · 118 battles stored
Playstyle reference
Habits vs top 30 Rashid
Benchmark refreshed Sep 12, 2026, 7:15 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | でぃーこん | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA1 | 7.7% | 22.7% | -15.0% | |
| Corner pressure | 6.50 | 15.02 | -8.52 | |
| SA2 | 63.1% | 56.0% | +7.0% | |
| SA3 | 23.1% | 16.6% | +6.4% | |
| Drive Rush (parry) | 4.3% | 7.4% | -3.1% | |
| Drive Arts | 18.0% | 20.1% | -2.1% | |
| Drive Guard | 11.4% | 13.0% | -1.6% | |
| CA | 6.2% | 4.7% | +1.5% | |
| Drive Rush (cancel) | 30.7% | 32.1% | -1.4% | |
| Time cornered | 10.90 | 9.52 | +1.38 | |
| Drive Impact gauge | 2.9% | 2.0% | +0.9% | |
| Throws | 2.30 | 2.64 | -0.34 | |
| Drive Reversal | 0.00 | 0.31 | -0.31 | |
| Got thrown | 2.30 | 2.05 | +0.25 | |
| Punish Counters landed | 0.30 | 0.13 | +0.17 | |
| Throw techs | 0.50 | 0.37 | +0.13 | |
| Perfect Parry | 0.50 | 0.61 | -0.11 | |
| Stuns landed | 0.00 | 0.10 | -0.10 | |
| Got Punish Countered | 0.20 | 0.11 | +0.09 | |
| Drive Parry | 1.70 | 1.77 | -0.07 | |
| Drive Impact | 0.30 | 0.25 | +0.05 | |
| Throw parries | 0.30 | 0.28 | +0.02 | |
| Got stunned | 0.10 | 0.08 | +0.02 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Rashid · Latest 100
What to improve
Find the cause of punish events
Punish Counters landed: profile 0.3 · reference 0.12
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Punish Counters landed: profile 0.3 · reference 0.12
- Got Punish Countered: profile 0.3 · reference 0.11
Make Drive Impact a deliberate choice
Drive Impact: profile 0.4 · reference 0.25
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.4 · reference 0.25
- Drive Impact gauge: profile 2.9% · reference 2%
Give each meter spend a purpose
Drive Guard: profile 12.2% · reference 12.9%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- Drive Guard: profile 12.2% · reference 12.9%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Probe defense before committing
Drive Parry: profile 2.4 · reference 1.73
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Parry: profile 2.4 · reference 1.73
- Perfect Parry: profile 0.6 · reference 0.63
Test the close-range pattern
Throws: profile 3.1 · reference 2.74
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Throws: profile 3.1 · reference 2.74
- Throw techs: profile 0.9 · reference 0.38
- Got thrown: profile 3 · reference 2.12
Build pressure without overextending
Corner pressure: profile 6.2 · reference 14.79
Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.
Try thisTest one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.
Supporting stats
- Corner pressure: profile 6.2 · reference 14.79
- Time cornered: profile 9.2 · reference 9.54
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free
JP · Latest 100
What to improve
Find the cause of punish events
Got Punish Countered: profile 0.3 · reference 0.08
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0.3 · reference 0.08
- Punish Counters landed: profile 0.3 · reference 0.13
Review close-range choices
Throws: profile 3.1 · reference 1.97
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Throws: profile 3.1 · reference 1.97
- Throw techs: profile 0.9 · reference 0.39
- Got thrown: profile 3 · reference 2.13
Make Drive Impact a deliberate choice
Drive Impact: profile 0.4 · reference 0.34
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.4 · reference 0.34
- Drive Impact gauge: profile 2.9% · reference 2.1%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Test the close-range pattern
Throws: profile 3.1 · reference 1.97
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Throws: profile 3.1 · reference 1.97
- Got thrown: profile 3 · reference 2.13
- Throw techs: profile 0.9 · reference 0.39
Look for a repeatable punish opportunity
Punish Counters landed: profile 0.3 · reference 0.13
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Punish Counters landed: profile 0.3 · reference 0.13
- Got Punish Countered: profile 0.3 · reference 0.08
Test the Drive Impact tendency
Drive Impact: profile 0.4 · reference 0.34
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.4 · reference 0.34
- Drive Impact gauge: profile 2.9% · reference 2.1%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

