Cammy
Updated 4 days agoSteamSteamJapanJapanM100%

こかこーら

Team CR
Rank 36MR 1,741#17,217
Last 108–2+53Last 2012–8+33
Winrate
51%
47W · 45L · 92 stored
Ranked matches
92
selected mode
Wins
47
Ranked
Losses
45
Ranked
Peak MR
1,757
Cammy

Ranked MR · Cammy

92 local · 0 imported · 92 on chart · 92 battles stored

Latest game

VictoryRanked

Replay not requested
Cammy
こかこーら · Cammy
Jamie
Opponent · Jamieとしてい

Playstyle reference

Habits vs top 30 Cammy

Benchmark refreshed Sep 3, 2026, 10:17 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Cammy
こかこーら’s Cammy benchmark

Compared with the average habits of the top 30 sampled Cammy players.

2BASSA 2205 · infimum00 2161 · Popin 2145 · PC6Akira 2138 · PhenomTheMoose 2129 · +25 others

Largest absolute differences first23 habits
HabitこかこーらLegendsDifference LessLegendsMore
SA29.4%16.0%-6.5%
SA337.6%31.2%+6.5%
Drive Rush (cancel)44.6%40.7%+3.9%
CA12.9%9.3%+3.7%
SA140.0%43.6%-3.6%
Drive Guard7.5%10.1%-2.6%
Drive Arts18.9%16.8%+2.1%
Drive Rush (parry)3.8%5.2%-1.5%
Drive Impact gauge2.5%1.3%+1.2%
Corner pressure12.0012.91-0.91
Time cornered7.908.80-0.90
Drive Parry1.101.56-0.46
Perfect Parry0.200.54-0.34
Throws2.202.43-0.23
Drive Reversal0.000.18-0.18
Got thrown2.002.13-0.13
Throw techs0.400.35+0.05
Throw parries0.300.25+0.05
Got stunned0.000.04-0.04
Got Punish Countered0.100.06+0.04
Drive Impact0.200.16+0.04
Stuns landed0.100.07+0.03
Punish Counters landed0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Cammy · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.06
    • Punish Counters landed: profile 0.1 · reference 0.09
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.16
    • Drive Impact gauge: profile 1.8% · reference 1.3%
  3. Review close-range choices

    Throws: profile 3.1 · reference 2.43

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 3.1 · reference 2.43
    • Got thrown: profile 1.9 · reference 2.13
    • Throw techs: profile 0.4 · reference 0.35

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.1 · reference 0.06

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.06
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.16
    • Drive Impact gauge: profile 1.8% · reference 1.3%
  3. Probe defense before committing

    Perfect Parry: profile 0.4 · reference 0.54

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Perfect Parry: profile 0.4 · reference 0.54
    • Drive Parry: profile 1.5 · reference 1.56
    • Drive Reversal: profile 0 · reference 0.18

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage