Luke
Updated 8 hours agoCrossPlatformCrossPlatformJapanJapanM100%

けいとヨッシーTwitch

Fights for Love
Rank 36MR 1,480#378,250
Last 104–6-16Last 207–13-46
Winrate
44%
27W · 35L · 62 stored
Ranked matches
62
selected mode
Wins
27
Ranked
Losses
35
Ranked
Peak MR
1,596
Luke

Ranked MR · Luke

62 local · 0 imported · 62 on chart · 98 battles stored

Latest game

DefeatRanked

Replay not requested
Luke
けいとヨッシーTwitch · Luke
Mai
Opponent · Mainokogata

Playstyle reference

Habits vs top 30 Luke

Benchmark refreshed Sep 6, 2026, 10:21 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Luke
けいとヨッシーTwitch’s Luke benchmark

Compared with the average habits of the top 30 sampled Luke players.

watyawacha 2242 · noahtheprodigy 2242 · Modern hater 2207 · ChrisWong 2207 · kuromame 2205 · +25 others

Largest absolute differences first23 habits
HabitけいとヨッシーTwitchLegendsDifference LessLegendsMore
SA22.9%26.0%-23.2%
SA145.7%30.6%+15.1%
Drive Rush (cancel)51.4%37.3%+14.1%
CA20.0%9.2%+10.8%
Drive Arts6.6%16.7%-10.0%
Drive Guard9.0%13.2%-4.2%
Corner pressure9.4013.55-4.15
Time cornered11.508.74+2.76
SA331.4%34.2%-2.7%
Drive Rush (parry)5.9%7.6%-1.7%
Drive Parry1.001.80-0.80
Perfect Parry0.300.69-0.39
Throw techs0.700.37+0.33
Drive Impact gauge1.1%1.4%-0.3%
Drive Reversal0.000.20-0.20
Got Punish Countered0.200.06+0.14
Throw parries0.100.22-0.12
Got thrown2.102.01+0.09
Drive Impact0.100.19-0.09
Throws2.502.43+0.07
Got stunned0.000.06-0.06
Stuns landed0.100.07+0.03
Punish Counters landed0.100.08+0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Luke · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.17

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.17
    • Drive Impact gauge: profile 1% · reference 1.3%
  2. Review defensive decisions

    Drive Parry: profile 0.6 · reference 1.82

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.6 · reference 1.82
    • Perfect Parry: profile 0.2 · reference 0.71
    • Drive Reversal: profile 0 · reference 0.2
  3. Trace how you lose or gain space

    Corner pressure: profile 12.1 · reference 14.11

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 12.1 · reference 14.11
    • Time cornered: profile 9.3 · reference 8.66

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Luke: 60 wins in 156 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Luke: 60 wins in 156 games
    • vs Akuma: 30 wins in 62 games
    • vs Alex: 22 wins in 45 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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